|
RE: Here's a "Hmmmmm!" thought for you.
I personally prefer the one mp per hex for mechanized units. It does effect how soon reinforcements arrive to where they are needed but not nearly as much as bad reinforcement die rolls. In scenarios that involve exiting units it does help the side exiting units but with all the other variables I don't think it skews balance all that much. I do use the official movement rate when playtesting the scenarios. I just never understood using a fraction in something so basic as movement.
Just my opinion, Mike
|