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RE: Here's a "Hmmmmm!" thought for you.
IMHO, at this scale, the 2/3 of a MP cost for foot units moving on a road, and the same for mechanized units is an unnecessary complication that should be dropped in the next version of the PG rules.
I think that the same applies to mechanized travel on clear hexes at 1 MP, rather than the very odd and unecessary PG rule of 1.5 MP per clear hex at this scale. This has no apparent bearing on game play, and I very much doubt that it upsets scenario designers.
Both these now-common, "house rules" make the game simpler, quicker to calculate and more enjoyable to play, IMHO.
Then again, as others have often said in the Forum: it's your game, play it any way you'd like.
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