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Here's a "Hmmmmm!" thought for you.
I have thought hard and long and played around with the "common" house rule that mechanized units can go at a rate of one hex per movement point across clear terrain vs 1 1/2 MP. My final determination on the subject is that while the "actual" expenditure of MPs is a moot point, what is does do is upset the machinations of the scenario settings. My question is: Is this upsetting to the designers (who attempt a bit of "balance" in their designs)? I think 1 1/2 is quite good enough and more closely meets the reality criteria than does the 1 hex per MP. It could well be that the designers take the 1 1/2 hex criteria into consideration when designing the scenarios and therefore the entire system is predicated on that.
Whaddya think?
GG
JayTownsend likes this post
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