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Wadi and Gully
06-25-2025, 11:15 AM, (This post was last modified: 06-25-2025, 11:16 PM by plloyd1010.)
#8
RE: Wadi and Gully
Being very late, and at this point inconsequential, I'll throw my bit in.

Having started with wadis in Afrika Korps and Desert Rats, I've always understood wadis as inverted hills.Thus they were treated that way. The new movement chart allows vehicles to move over the sides, but not much else changed.

Gullies I think more as natural AT ditches. That would take care of the technical invisibility beyond 1 hex. And with the new movement chart, vehicles can move into them.
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Messages In This Thread
Wadi and Gully - by leonard - 06-14-2025, 09:02 PM
RE: Wadi and Gully - by Grognard Gunny - 06-15-2025, 01:36 AM
RE: Wadi and Gully - by Grognard Gunny - 06-15-2025, 01:38 AM
RE: Wadi and Gully - by leonard - 06-22-2025, 01:07 AM
RE: Wadi and Gully - by sagunto - 06-24-2025, 02:20 AM
RE: Wadi and Gully - by leonard - 06-24-2025, 09:17 PM
RE: Wadi and Gully - by Tankodactyl - 06-25-2025, 05:33 AM
RE: Wadi and Gully - by leonard - 06-28-2025, 10:46 PM
RE: Wadi and Gully - by treadasaurusrex - 06-29-2025, 02:52 AM
RE: Wadi and Gully - by plloyd1010 - 06-25-2025, 11:15 AM
RE: Wadi and Gully - by leonard - 06-28-2025, 10:58 PM
RE: Wadi and Gully - by plloyd1010 - 06-28-2025, 11:28 PM
RE: Wadi and Gully - by leonard - 06-28-2025, 11:58 PM

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