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Mike's House Rules
05-31-2025, 01:21 PM,
#6
RE: Mike's House Rules
I disagree with the breadth of the application. That is because there is a lot more deployment space in the hex, even with most major rivers in the game. Generally the penalties should only apply in movement situation, such as when using road movement.

Assault: The penalty should only be against units making extended assaults or overruns. On the other hand, defenders in a bridge hex are likely to defend from the opposite side of the bridge, forcing the attackers to cross the bridge or do a river assault.

Direct fire: Most definitely an opfire only situation. No one is going to wait on the bridge to be shot.

AT fire: Again they are not going to sit on the bridge. However, based on direction of travel, an AFV might be in a cross-fire situation. If an AFV takes a loss while crossing a bridge, it would block the bridge, making the hex a river hex,

Bombardment: Again, no one sits on the bridge to get shot. Though opfire from mortars should get the bonus.
... More and more, people around the world are coming to realize that the world is flat! Winking
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Messages In This Thread
Mike's House Rules - by Greyfox - 09-06-2020, 06:02 PM
RE: Mike's House Rules - by Grognard Gunny - 05-19-2025, 03:30 AM
RE: Mike's House Rules - by Grognard Gunny - 05-30-2025, 08:00 AM
RE: Mike's House Rules - by cjsiam - 05-30-2025, 03:15 PM
RE: Mike's House Rules - by Grognard Gunny - 05-31-2025, 05:51 AM
RE: Mike's House Rules - by plloyd1010 - 05-31-2025, 01:21 PM

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