Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Retreat, again.
03-12-2024, 06:49 AM,
#3
RE: Retreat, again.
(03-11-2024, 06:49 AM)Grognard Gunny Wrote: See: "Retreat hell, we just got here!" for enlightenment. (Old forum discussion from March of last year.)  I believe I misread the qualifications to retreat. When in fortifications, no (or optional). All others, yes. How about in towns? (Same defensive strength as fortifications.) 

This HAS been a long standing bit of perplexity for me.

GG
Looks to me that the demoralized unit that fails a recovery attempt MUST flee (14.3 and 14.31 page 30) even if in a town or an entrenchment. If it is a weapon unit, it is eliminated instead because the weapon crews abandoned the guns (14.34 page 31). I don't see anything on page 34 about entrenchments (16.4) preventing fleeing if the unit fails a morale check.

I think that the underlying question is probably: can a demoralized unit flee into a safe hex that is not subject to enemy DF or AT fire. If the answer is no, the unit stays put in the town or entrenchment to await its fate.
Sonora, Umikaze, OldPueblo And 9 others like this post
Reply


Messages In This Thread
Retreat, again. - by Grognard Gunny - 03-11-2024, 06:39 AM
RE: Retreat, again. - by Grognard Gunny - 03-11-2024, 06:49 AM
RE: Retreat, again. - by Miguelibal - 03-12-2024, 06:49 AM
RE: Retreat, again. - by Grognard Gunny - 03-12-2024, 08:55 AM
RE: Retreat, again. - by cjsiam - 03-12-2024, 12:25 PM
RE: Retreat, again. - by Grognard Gunny - 03-12-2024, 08:20 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)