Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Illumination and the hexgrain problem
04-15-2023, 05:08 PM,
#6
RE: Illumination and the hexgrain problem
(04-15-2023, 02:01 PM)goosebrown Wrote: You could allow rotation and set it to 12 points. just a right click on the piece.

And having built that....
switch out the illumination graphic with some woods and hills and towns of different sizes, which can be
rotated and Viola!  Custom Terrain boards---the Holy Grail of Campaign systems...
Reply


Messages In This Thread
RE: Illumination and the hexgrain problem - by cjsiam - 04-15-2023, 05:08 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)