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Fog of War
11-14-2022, 01:49 PM,
#4
RE: Fog of War
I agree.  Fog of War only benefits the defending side because it slows everything down.  In the past I've used a couple house rules to mitigate FOW.  The first was games with 60+ units require a 17+ for FOW to take effect and the second was the side with the higher initiative can subtract one from the FOW roll) but now I'm also going to use another house rule that says if the FOW roll ends the turn, all demoralized units that have yet to activate must make recovery rolls.

I like the idea behind the Fog of War rule, but unfortunately it wasn't thoroughly thought out enough.
Reconquista, OldPueblo, Tambu And 7 others like this post
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Messages In This Thread
Fog of War - by KirkH - 11-14-2022, 09:30 AM
RE: Fog of War - by cjsiam - 11-14-2022, 10:43 AM
RE: Fog of War - by treadasaurusrex - 11-14-2022, 11:25 AM
RE: Fog of War - by KirkH - 11-14-2022, 01:49 PM
RE: Fog of War - by triangular_cube - 11-14-2022, 03:32 PM
RE: Fog of War - by leonard - 11-14-2022, 11:52 PM
RE: Fog of War - by KirkH - 11-15-2022, 01:02 AM
RE: Fog of War - by waynebaumber - 11-15-2022, 03:47 AM
RE: Fog of War - by chaco - 11-16-2022, 06:22 AM
RE: Fog of War - by treadasaurusrex - 11-15-2022, 03:55 AM
RE: Fog of War - by waynebaumber - 11-15-2022, 04:05 AM
RE: Fog of War - by cjsiam - 11-15-2022, 04:20 PM
RE: Fog of War - by Tambu - 11-15-2022, 04:31 AM
RE: Fog of War - by goosebrown - 11-15-2022, 09:46 AM
RE: Fog of War - by sagunto - 11-15-2022, 08:49 AM
RE: Fog of War - by KirkH - 11-15-2022, 12:13 PM
RE: Fog of War - by cjsiam - 11-15-2022, 04:31 PM
RE: Fog of War - by treadasaurusrex - 11-16-2022, 05:31 AM
RE: Fog of War - by KirkH - 11-16-2022, 08:04 AM

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