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A Case for Counting Repetitive Scenario Play
09-14-2021, 09:07 AM,
#8
RE: A Case for Counting Repetitive Scenario Play
(09-14-2021, 07:47 AM)Blackcloud6 Wrote: Turns played for rank is interesting.  They are already tabulated.  The same train of thought, though, could be taken down the track further.  A turn in a game with low counter-count is not the same as a turn in monster scenario, n'est-ce pas?

I suspect that those who have played many scenarios have played various sized scenarios.

I would bet, though, that people will recognize d scenarios played better than total turns played; and having ranks tied to scenarios keeps logic with modules played, AARs etc.

Now as I was typing this, this thought popped into my head: maybe instead of ranking by turns played, keep it at scenarios played but maybe give a bonus for size, like a multiplier, varied by scenario size.   That actually might be cool and kind of fits with the AAR bonus.  This might combine the best of both notions.

If we factor in all that arent we just recreating the bounty system that already exists though?

Unique plays or not unique plays, I like the simplicity of scenarios played for ranks. Just my opinion.
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RE: A Case for Counting Repetitive Scenario Play - by triangular_cube - 09-14-2021, 09:07 AM

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