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Orchards in Crete
02-12-2020, 04:49 AM,
#3
RE: Orchards in Crete
I like the idea of treating them like light woods since both allow you to see/fire though one hex but not two and you do at least get some benefit on the defense.

If they are treated like orchards on the existing terrain effects sheet than Crete really has a lot of terrain that provides no defensive shifts.

Mainly I'd like to hear what the designer's interpretation was. I wish the exclusive rules had specifically stated their combat effect (even if just to say "for all other purposes treat them like Orchard hexes as defined in 4th ed.").
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Messages In This Thread
Orchards in Crete - by joe_oppenheimer - 02-12-2020, 03:29 AM
RE: Orchards in Crete - by plloyd1010 - 02-12-2020, 03:58 AM
RE: Orchards in Crete - by joe_oppenheimer - 02-12-2020, 04:49 AM
RE: Orchards in Crete - by Matt W - 02-12-2020, 05:17 AM
RE: Orchards in Crete - by saracv3 - 02-13-2020, 10:38 AM
RE: Orchards in Crete - by joe_oppenheimer - 02-12-2020, 06:47 AM

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