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Orchards in Crete
02-12-2020, 03:29 AM,
#1
Orchards in Crete
I realized last night I may have been treating the orchard hexes in Parachutes Over Crete incorrectly.

The game specific rules begin, "Orchards: the wooded hexes all represent an intense mixture of olive groves and vineyards..."

They then go on to define the movement costs without any reference to combat effects. I took the phrase "wooded hexes" to mean they should be treated as woods for combat modifiers with the game specific movement rules.

Now I'm thinking maybe they should be treated as Orchard hexes for combat. This has a big impact since Woods provide some good defensive modifiers for direct fire and assault while Orchards only impact sighting while having no combat modifiers.

Just wondering what other folks think. Huh
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Messages In This Thread
Orchards in Crete - by joe_oppenheimer - 02-12-2020, 03:29 AM
RE: Orchards in Crete - by plloyd1010 - 02-12-2020, 03:58 AM
RE: Orchards in Crete - by joe_oppenheimer - 02-12-2020, 04:49 AM
RE: Orchards in Crete - by Matt W - 02-12-2020, 05:17 AM
RE: Orchards in Crete - by saracv3 - 02-13-2020, 10:38 AM
RE: Orchards in Crete - by joe_oppenheimer - 02-12-2020, 06:47 AM

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