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03-01-2025, 07:15 AM,
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RE: Fire & Sword Mud-Mire rule
Thanks for that. With the rule as written, I'd pretty much interpreted it as "don't even think about going off road."
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03-01-2025, 08:52 AM,
(This post was last modified: 03-01-2025, 12:43 PM by treadasaurusrex.)
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RE: Fire & Sword Mud-Mire rule
(03-01-2025, 07:15 AM)joe_oppenheimer Wrote: Thanks for that. With the rule as written, I'd pretty much interpreted it as "don't even think about going off road." Amen, Joe!
Once again, the "as published," scenario rule is confusing and poorly-written. I will be ignoring this one, when I some day get around to playing this Fire & Sword scenario. Maybe with you online in Vassal online . . .
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03-01-2025, 12:42 PM,
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BigJimSlade
Private First Class
 
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Posts: 9
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Joined: Feb 2025
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RE: Fire & Sword Mud-Mire rule
Aren't you the scenario or booklet designer, why wasn't this corrected, don't you designers proof read your games? This goes for your scenarios, don't you play test them, going to say no since some many gamers say they are unbalanced. Sorry if I seem harsh but people pay a lot of money for these games, some have waited five years to get their copies, one would think in all that time there would be better proof reading!
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03-01-2025, 08:35 PM,
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leonard
Master Sergeant
   
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Posts: 312
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Joined: May 2012
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RE: Fire & Sword Mud-Mire rule
(03-01-2025, 12:42 PM)BigJimSlade Wrote: Aren't you the scenario or booklet designer, why wasn't this corrected, don't you designers proof read your games? This goes for your scenarios, don't you play test them, going to say no since some many gamers say they are unbalanced. Sorry if I seem harsh but people pay a lot of money for these games, some have waited five years to get their copies, one would think in all that time there would be better proof reading!
I was not complaining about the game being developed from the original design. To the contrary. I was merely indicating an error (= erratum) in the published rule and this can happen. Simply, change « substract one » for « add one » and it will work.
By the way, I have playtested this scenario before development and I enjoyed it.
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03-02-2025, 02:52 AM,
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JayTownsend
Brigadier General
    
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Posts: 1,931
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Joined: May 2012
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RE: Fire & Sword Mud-Mire rule
Jim, one thing to take into consideration is that once a designer submitted their design, Mike/AP/developers rewrite most of the text and never show it to the designer again before it is published. It can be frustrating at times, as some changes can change the victory conditions you worked hard on to get what you think a perfect balance. And the text can get messed up.
CavDo, Tambu, ACav And 11 others like this post
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03-02-2025, 06:36 AM,
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RE: Fire & Sword Mud-Mire rule
Unfortunately, that is the sad, but true, bottom line. As things go, to get games out to the public takes a long "print up" time. Once the games get set as to what goes in them.... it goes off to print and the proofing goes out the door. The more time one takes in "getting it right!", the longer it takes to get the game to press and into the hands of the (anxiously) awaiting public. (... and don't we already bitch enough about the "lag time" in getting a game "to press"?)
You can either take it as it is OR put up with longer lead times in getting the games out. (Oh yeah.... proofing AFTER printing is a non-starter... expense wise and time wise.)
It would help if EVERYONE was more articulate toward their activities (read: jobs), but that IS another "problem" in the US. "After all it IS 'just a game'. Yes?"
GG
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03-04-2025, 03:07 PM,
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BigJimSlade
Private First Class
 
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Posts: 9
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Joined: Feb 2025
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RE: Fire & Sword Mud-Mire rule
It does not matter if you are in private business, ex-military or an author, scientist, teacher, engineer, actor, sports celebrity, architect, musician, producer, business owner, chef, or a wargame designer.
If your name is tied to the product, if your name is plastered on the front cover, on Front Street, then you are responsible for its content, whether you like it or not, to say otherwise is BS.
AP puts your names on the cover, touts that you are the game designers, there is a perception of excellence, a perception of quality with your name in big bold letters, your names carry weight and are highlighted to Sell the Games. Or is it false advertising.
“Panzer Grenadier game by Jay Townsend, A Panzer Grenadier Game by Philippe Leonard.”
Now you are saying that you have no say in what goes inside the games, which is a little disheartening, that you do not even have a chance to proof read your work or worse, the game publishers work!
Why would you want to work for a company that did that? AP cannot be that bad to work with, you keep getting your names on new game titles so the pay cannot be that bad. Especially since there are more reputable game companies that might be easier to work with out there.
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