11-07-2012, 12:22 PM,
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J6A
Master Sergeant
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Posts: 718
Threads: 77
Joined: Jun 2012
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RE: VPG
IMS is only vaguely a simulation. Its really a press your luck game like Can't Stop. Its a lot of fun, and very replayable, and if you're looking for a detailed simulation of Pickett's Charge, don't get this one. You'll be disappointed.
I have not played The Lost Cause, I hear its good. Gettysburg: The Wheatfield has received almost exclusively good reviews. I haven't played that one, either, as I'm not that much of an ACW gamer. I do know that G;TW is basically a miniatures rules set as a board game, like GDW's old System 7. In fact, the designer (who also designed IMS and is working on Hammerin' Sickles) said he did these rules to address a lot of shortcomings in System 7.
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12-31-2012, 02:52 AM,
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Dean_P
Private First Class
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Posts: 141
Threads: 6
Joined: Jun 2012
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RE: VPG
(11-08-2012, 12:49 AM)J6A Wrote: For pure old fun, IMS is a blast...much like all of my blasted troops when I try to win the game. lol.
I have the 1st 2 Market-Garden games, I've only played Arnhem. Very solo friendly. Its a chit draw activation system, no hidden units, small number of counters, easy rules. The no ZoCs make it interesting. I saw a complaint on Eindhoven that "The came bogged down into a big fight for the bridge" and I thought "Um...isn't that the point?"
FYI, I got IMS for my birthday and am reading over the rules now. From a production standpoint, the package is outstanding! I absolutely love the thick counters! Just a light wipe with a kleenex before I take them out of the sprues (or more likely, they fall out) and the soot is gone!
I'll post my impressions as I play.
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