07-09-2012, 02:59 AM,
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RE: 6.72 Decapitation (Now voting for clarification! Come make yourself heard!)
As I said earlier, the response that I got several years ago (semi-official) is that the XO becomes the CO and his loss triggers another decapitation. I'm good with that ruling, but will play it as "clarified" if I should by chance play against another person. It isn't that big of a deal as it only happened once in my many playings. Needless to say, that side lost the scenario.
2,500 years ago people worshiped cats. The cats have never forgotten this!
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07-28-2012, 03:01 AM,
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vulcan558
Private
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Posts: 9
Threads: 1
Joined: Jun 2012
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RE: 6.72 Decapitation (Now voting for clarification! Come make yourself heard!)
I'm on the side of multiple decapitation - although I've never seen it happen yet. While it may seem a bit gamey, it also prevents the use of another gamey tactic, namely putting an uber-LTC or MAJ up front to lead your infantry into the trenches. My understanding, from my reading on the period, is that battalion commanders personally leading their men into action became a relatively rare event after WW1. The decapitation rule discourages the use of super-leaders as 'firefighters' to tip the balance in critical assaults. Would a LTC really dart from spot to spot along the battalion front rallying the troops and leading them into the trenches? I suspect he would be a little way behind, holding the chain of command together and directing his reserves, to be honest...
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07-28-2012, 03:26 AM,
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vulcan558
Private
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Posts: 9
Threads: 1
Joined: Jun 2012
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RE: 6.72 Decapitation (Now voting for clarification! Come make yourself heard!)
Thanks blackcloud! In my mind, the risk factor seems to mesh with some other design decisions - for example, the attackers bonus for firing into a hex with three combat units in it. If that and decapitation didn't exist, wouldn't you just get 3 HMGs/engineers/etc and put an LTC in charge for the assault? I definitely would! Gamey as heck, but the defender would have to be in the Maginot line to survive it. In all, decapitation and fire bonuses add up to a good mechanism to push players towards a historical, combined-arms approach, rather than building uber-stacks and throwing them into assault after assault.
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08-25-2012, 11:23 AM,
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Drachma
Recruit
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Posts: 2
Threads: 0
Joined: May 2012
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RE: 6.72 Decapitation (Now voting for clarification! Come make yourself heard!)
I believe that if there were two (MAJORS) then you would need to distinguish DATE OF RANK to see who is the highest. However to have the decapitation happen each time the highest ranking officer is killed seems a bit far fetched when you get down into the rank of Capt. or Lt's. After all, brand new Second Lieutenants are almost considered as cannon fodder. Thank goodness for the Senior NCO's.
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