07-03-2014, 07:49 PM,
|
|
campsawyer
First Lieutenant
|
Posts: 1,023
Threads: 34
Joined: May 2012
|
|
RE: Balancing scenarios.
(07-03-2014, 01:11 PM)Shad Wrote: (07-02-2014, 04:24 AM)campsawyer Wrote: Larry,
I think you really discount the features in the game that can make it different. Leaders and initiative can be quite the game changer.
You're right Alan, but only if we assume that the player knows how to use leaders well. If you can't maintain cohesion and activation chains your good leaders are only useful for resisting assaults. So for weak players I think it's a wash.
(mind you I'm not accusing Larry of not being able to use leaders!)
Shad,
If you are saying that you are trying to balance for weaker players, there is a different solution for that, give them the stronger side. My point was more about general scenario variablity with leaders, and my presumption was that you had comparable opponents.
|
|
|