03-11-2014, 01:46 AM,
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Lucky Eddie
Recruit
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Posts: 24
Threads: 7
Joined: Dec 2012
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RE: MMP Panzerblitz - Hill of Death
(03-10-2014, 10:56 PM)vince hughes Wrote: Anybody played MMP's New version of this classic ?
If so, is it worth adding to the collection before new mods come out ?
Vince,
I have seen this game played at a Washington DC area gameclub meeting this past Saturday ( 8 March). It appears that MMP has fixed many of the problems with the combat system. Unit activity is by chit activation, different than PG's use of leader counters and initative rolls. Counters are for the most part layed out as in the original game. The game's owner has told me that he enjoys the game very much.
Steve Gaughan,
aka Lucky Eddie
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03-11-2014, 05:47 PM,
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vince hughes
Second Lieutenant
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Posts: 1,310
Threads: 61
Joined: May 2012
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RE: MMP Panzerblitz - Hill of Death
Jay,
I saw they were doing more work and that's what tweaked my interest. Of course, being platoon it is at PG level, but it may open up more opponents in another platoon game ? As you have been doing box-sets, it must seem strange that has a package with only 8 scenarios. No matter how well play-tested and (maybe) balanced they are, it does sound like a small amount. I've gotten so used to 112, 50, 40 etc, that the days of SL/PB packages having just 10-12 scenarios or less seem a bit sparse on the variation.
Thanks for the reply.
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03-12-2014, 06:45 AM,
(This post was last modified: 03-12-2014, 06:50 AM by campsawyer.)
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campsawyer
First Lieutenant
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Posts: 1,023
Threads: 34
Joined: May 2012
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RE: MMP Panzerblitz - Hill of Death
(03-12-2014, 03:47 AM)JayTownsend Wrote: Yeah Vince, they took years to get Hill of Death out and the scenarios are ok but nothing that stands out. The Eastern Front scenario play-testing seems like watching paint dry its taking so long but who knowns, maybe it will be worth it. I just don't see many games coming out very fast from MMP at this rate. 1 every 6 years, which really loses interest if you are into it being a series type game.
Well, I believe all game companies go through the 6 year cycle, just look at Kursk. But Jay does bring up the point that the game is stuck in production and there is not much marketing around it, so it wilts. For MMP, ASL is still the king of the company and takes most of the resources.
Quite coincidentally, I was in NYC yesterday and stopped in one of the fun game stores in the shadow of the Empire State building and in looking at the selection I actually looked at a copy of this. As I read the back of the box, I thought I have this now within PG and the price of $40, I passed. Better stuff was just on the other shelves.
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