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Tracking Smoke in VASSAL - Printable Version

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Tracking Smoke in VASSAL - Blackcloud6 - 04-23-2025

It is a minor difficulty in VASSAL to track smoke usage.  There is no smoke counter nor is there a way to label unit ID.   If there was a smoke counter, one could simply stack them under the unit and expend one each time the unit fires smoke.  If we could give the units an ID number/letter, then one could track on a spreadsheet.   

The current smoke overlay is great for marking where smoke has landed, but not for tracking usage.

Another method, if possible, is to have a right click call out with a "smoke" number one could increase or decrease.


RE: Tracking Smoke in VASSAL - plloyd1010 - 04-24-2025

(04-23-2025, 11:42 PM)Blackcloud6 Wrote: It is a minor difficulty in VASSAL to track smoke usage.  There is no smoke counter nor is there a way to label unit ID.   If there was a smoke counter, one could simply stack them under the unit and expend one each time the unit fires smoke.  If we could give the units an ID number/letter, then one could track on a spreadsheet.   
Tracking smoke in Vassal isn't any harder than with a dead-tree game. Still the point of ID's is noted. I was going to give OBA markers ID's with the next module update. On-board units are more complicated, because the counter is busier and a little irregular.
 
(04-23-2025, 11:42 PM)Blackcloud6 Wrote: Another method, if possible, is to have a right click call out with a "smoke" number one could increase or decrease.
Matt Brown did something like that with his WaS Vassal games. I don't know how I would work it into PG Uber.


RE: Tracking Smoke in VASSAL - Blackcloud6 - 04-24-2025

Quote:Matt Brown did something like that with his WaS Vassal games. I don't know how I would work it into PG Uber.
Unit attributes has a "spreadsheet" attribute, maybe that is what he uses?