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(03-06-2014, 02:46 AM)vince hughes Wrote: [ -> ]I'm going to be boringly practical and simply count the added-in lines as the hill/elevation hexes. I will be treating the slopes (and in some cases escarpments) as merely art. If anything else does crop up from APL on this, I'll adjust accordingly if we are told so. It'll be a bloody surprise to me if they do have some effect I can tell you .. what a blooper that would be.

Now that was funny! I gotta go and dry off my machine now. Dodgy
With slopes that exist outside elevation lines, I believe that they would still be limiting terrain, but should not be able to get hill benefits for spotting, AT, assault and anything else applicable to being on a hill.
No Alan, don't do it !!

On a serious note though. If you look at those pictures of the boards, the hills tend to have slopes one side and then escarpments and shade the other. That's why I think it is art and not deliberate.

WHERE ARE YOU GUY ...... ANSWER THE MASSES :-)
(03-06-2014, 02:57 AM)Michael Murphy Wrote: [ -> ]
(03-06-2014, 02:46 AM)vince hughes Wrote: [ -> ]I'm going to be boringly practical and simply count the added-in lines as the hill/elevation hexes. I will be treating the slopes (and in some cases escarpments) as merely art. If anything else does crop up from APL on this, I'll adjust accordingly if we are told so. It'll be a bloody surprise to me if they do have some effect I can tell you .. what a blooper that would be.

Now that was funny! I gotta go and dry off my machine now. Dodgy

I'd have liked a video of the moment of action Smile
(03-06-2014, 03:16 AM)vince hughes Wrote: [ -> ]No Alan, don't do it !!

On a serious note though. If you look at those pictures of the boards, the hills tend to have slopes one side and then escarpments and shade the other. That's why I think it is art and not deliberate.

WHERE ARE YOU GUY ...... ANSWER THE MASSES :-)

The problem I have is that the art is the terrain. These are clearly more that 25 percent of the hex, so wheredo we draw the line to discount art from being terrain?
(03-06-2014, 04:05 AM)campsawyer Wrote: [ -> ]The problem I have is that the art is the terrain. These are clearly more that 25 percent of the hex, so wheredo we draw the line to discount art from being terrain?

For hills ONLY .... I am going for the pencilled in elevation lines as they follow the hexes fine. The rest (the slopes) is chrome art (to me)
(03-06-2014, 06:56 AM)vince hughes Wrote: [ -> ]
(03-06-2014, 04:05 AM)campsawyer Wrote: [ -> ]The problem I have is that the art is the terrain. These are clearly more that 25 percent of the hex, so wheredo we draw the line to discount art from being terrain?

For hills ONLY .... I am going for the pencilled in elevation lines as they follow the hexes fine. The rest (the slopes) is chrome art (to me)

Hence my problem with the new board graphics. It is all subject to interpretation rather than being clarified.
Just art as I understand. And pretty good looking.

I admit the plateau effect is misleading though but we know the rules...
The first scenario preview is up on the APL site.
Soviet tanks in Kursk SF and BT article up at APL.
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