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Of course, don't forget about each of the beaches for Normandy. Also could include the paratrooper drops as well.
(06-29-2012, 11:02 AM)beast013 Wrote: [ -> ]Of course, don't forget about each of the beaches for Normandy. Also could include the paratrooper drops as well.

Ok. Any cartographers here? At PG scale how big (hexes / geomorphic maps) would one beach be?
Doing some rough math and taking into account the historical objectives for the first 24 hours versus the historical gains, I offer the following based on the 200 meters/hex:

Utah Beach
9km x 9km equals 45 x 45 hexes

Omaha Beach
8km x 6km equals 40 x 30 hexes

Juno/Gold
21km x 15km equals 105 x 75 hexes

Sword
12km x 12km equals 60 x 60 hexes

Cassino maps are 26 hexes by 19 hexes, so you would need about:
Utah - six maps
Omaha - four maps
Juno/Gold - 16 maps
Sword - six maps

Again rough measurements based on historical planned objectives for day one.

From a map perspective, not bad. For the supporting counters, that would be huge.

Kevin


(06-29-2012, 11:10 AM)Shad Wrote: [ -> ]
(06-29-2012, 11:02 AM)beast013 Wrote: [ -> ]Of course, don't forget about each of the beaches for Normandy. Also could include the paratrooper drops as well.

Ok. Any cartographers here? At PG scale how big (hexes / geomorphic maps) would one beach be?
Oh wow, great job!

(07-02-2012, 03:58 AM)beast013 Wrote: [ -> ]From a map perspective, not bad. For the supporting counters, that would be huge.

Kevin

Yeah, I hadn't even started considering that. You'd have an absolutely monstrous set-up ahead of you.

Not much diversity in the OOB too, I'd wager? At least for the initial waves of landing.
For me Op Market Garden would be my No1 choice, my favorite western front WWII battle.
Thinking about it a little more, the counter count may not be that bad. Assuming about 110 counters per division (using Panzer Lehr as a template), we would need the following:

Allies - six divisions (seaborne invasion) for about 660 counters.
Allies - three divisions (airborne invasion) for about 330 counters.

Germans - five divisions and a few regimental-sized forces - let's say another 660 counters.

Cassino comes with 660 counters (looking at a comparision), so it seems within the realm of possibility, especially if each beach/airborne drop was handled as a stand-alone game.

Kevin



(07-02-2012, 07:58 AM)Shad Wrote: [ -> ]Oh wow, great job!

(07-02-2012, 03:58 AM)beast013 Wrote: [ -> ]From a map perspective, not bad. For the supporting counters, that would be huge.

Kevin

Yeah, I hadn't even started considering that. You'd have an absolutely monstrous set-up ahead of you.

Not much diversity in the OOB too, I'd wager? At least for the initial waves of landing.
For the larger battles, they would need generic maps.
I think perhaps a map-set, scenarios and MAYBE a few D-Day relevant counters is all that is necessary for these battles and therefore it can be sold in a grip-bag.

Most of the units can all be drawn from sets already out there.

I'd be very surprised if there was a box for each beach produced, they'd be way too samey I think ?
What if they did a one-off mega scenario supplement on one of the beaches? Include 2~4 maps + an additional countersheet and play your very own 400 turn scenario! ;-)
(07-02-2012, 05:58 PM)Shad Wrote: [ -> ]and play your very own 400 turn scenario! ;-)

400 Turn ... That's only 4 days. I was hoping for a scenario that went all the way to the end of August !!! That way you could inccorporate all the Normandy supplements (BN, BSS, PL) into a mega-supplement ...... kind of a gestating supplement if you will. 400 turns is for wimps Undecided
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