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Full Version: Crete Orchard Terrain
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I am getting ready to play Parachutes over Crete and want to be sure I understand the terrain rules regarding orchard hexes…

The scenario rules describe only the impact the terrain has on movement, but nothing else. I am assuming that for rules related to spotting/digging-in/etc. I should use the same rules for orchard/palm groves listed on the 4th edition terrain chart?

Just clarifying…my brain is taking longer than usual getting used to seeing wooded hexes as orchard hexes.
That's how I would play it.
That is correct.