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(02-19-2023, 09:50 AM)Reconquista Wrote: [ -> ]Hmm, sounds exactly like what Treadasaurusrex wrote.

Tread mixed "activate to move/fire"--which a leader can do to all units and leaders subordinate which are adjacent...
and applying a Combat modifier which -- in one use--- can combine that number of additional adjacent stacks...

Two different things....one is activation, the other is use of modifiers in combat...
(02-19-2023, 01:52 PM)plloyd1010 Wrote: [ -> ]
(02-19-2023, 01:07 PM)Shad Wrote: [ -> ]He also rolls precisely sixes on his initiative. That part I enjoy somewhat less.

I wish! Tongue
But I did roll a 66 at just the right moment last Thursday. Big Grin
gosh darn fiddle faddle bzud8*s...
thing...
PROVIDED he has the proper combat modifier, yes?

GG
I reread the thread and plloyd1010 has it correctly. One must separate the Activation from the Combat in this instance. (Just another thing to worry about!) However, that makes sense and was the way I read the rules from the git go.

GG
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