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Hi everybody,
I think I will devote part of my holidays to playing some Panzer Grenadier scenarios. I organized different information, from the official terrain chart but also from the rules and the other charts, in a table with pictures. No pretense of elegance, it's all about clarity. I did not find anything similar around, and I think it might be useful for novice players like me. Do you spot any mistakes or missing info? Any other suggestions? Preparing the table was already a useful exercise in reviewing the rules.

Best,
Giulio.

Edit: The attached file includes the modifications suggested by Michael. See below.
Edit: uploaded version 03. I removed the wire as AFAICT there are no actual wires in the scenarios. There is one unnecessary file laying around but the system does not allow me to remove it. I posted the chart on BGG too.
(12-22-2021, 02:04 AM)g1ul10 Wrote: [ -> ]Hi everybody,
I think I will devote part of my holidays to playing some Panzer Grenadier scenarios. I organized different information, from the official terrain chart but also from the rules and the other charts, in a table with pictures. No pretense of elegance, it's all about clarity. I did not find anything similar around, and I think it might be useful for novice players like me. Do you spot any mistakes or missing info? Any other suggestions? Preparing the table was already a useful exercise in reviewing the rules.

Best,
Giulio.

Greetings fellow PG Gamer. I have taken the liberty of glancing over your chart and I am impressed by the quality of your effort. In the spirit of your request for constructive criticism, I humbly present the following for your consideration.

1 - Smoke adds +1 to everybody’s movement costs.
2 - There is a small typo in the Slope notes, e.g. * huphill vs. * .uphill
3 - AFV can get first fire in clear hexes under certain circumstances - Rule 12.43, last paragraph.
4 - The notes for both Towns and Woods re the +1 combat modifier vs. AFV with no infantry present only applies to Assault Fire.
5 - While Fields become clear during winter the movement costs remain unchanged.
6 - Lastly, the note that entrenchments don’t stack is confusing. May I humbly suggest the following: ** Only 1 per hex, or even ** Only 1/hex.

These are the only items that caught my attention. I am not an official voice, I’m just another player who has spent twenty years buying and playing PG.

Peace. Michael
In looking back over the chart I think I misunderstood what you were saying about entrenchments. In that case my comment about that note might be off track. I’m legally medicated and as I said these were the only things that caught my eye. I’m standing pat on my other comments, and again I hope and pray that you take them in the spirit of constructive feedback.

Peace. Michael
Thank you a lot, Michael. As I wrote I'm a novice player and it is more than probable that I missed or misunderstood something. All your comments are really welcome! This is what I've done based on your feedback:

1: added
2: corrected
3: completely missed that one! Now it is added.
4: The * is only present in the "Assault" column. I left it as it was.
5: clarified
6: Changed a bit the wording.

I will change the file attached to the first post. Thanks again. Giulio.