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Full Version: LOS and OOP. Any interactions?
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Simple question (or maybe not). On the Matanikau map, can a unit in hex 1413 spot a unit in hex 1315 and vice versa? If so, could they do it through both 1414 and 1314? All intervening hexes are present (sort of) and terrain appears to be clear except for the Edson's Ridge map. 

I feel like scenario designers purposely try to avoid situations like this but JF#4 embraces it for no particularly good reason.  Dodgy
That would depend on if you think the hill extends into 1413. If it does, they can. If it doesn't, I don't think so.

It must be a strange fight if that little corner is making such a difference.
(08-29-2021, 07:13 AM)plloyd1010 Wrote: [ -> ]That would depend on if you think the hill extends into 1413. If it does, they can. If it doesn't, I don't think so.

It must be a strange fight if that little corner is making such a difference.

The cynic inside of me says the corner doesnt "actually" make a difference as the US player essentially can't win either way due to bad VCs. 

But the scenario is more or less a fight between 2 regimental sized forces stacked 3 deep in the hex with reserves over the thin strip of jungle in that runs parallel to the Edson's Ridge label on the narrow part of the map. US player is pushing west under severe time constraints and the Japanese have a delayed flanking force sitting in the blob of jungle east of the Edson's Ridge label. This puts a lot men across that stupid corner of the map. 

Of course any time the Japanese are stacked 3 deep with morale 9 is going to be extremely ugly for the Marines due to how the game works, but the Marines didn't gain anything in r/l here either.
(08-29-2021, 10:24 AM)triangular_cube Wrote: [ -> ]The cynic inside of me says the corner doesnt "actually" make a difference as the US player essentially can't win either way due to bad VCs. 

 You just asked about LOS, not the VSs or quality of the scenario.
Yes, I know.