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Full Version: Leaders and "Combat Strength"
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I've always halved the Combat and Morale modifiers of disrupted leaders.  As noted above, this only affects leaders with "2" modifiers.
(02-26-2020, 05:48 PM)saracv3 Wrote: [ -> ]Thanks Joe. Sometimes I forget the rules when I’ve read three times over.

And remember--you aren't forced to stop---they are just either captured or overrun....they do not stop your movement.
Another added idea that has always perplexed me. Two leaders are ranked equal in adjacent hexes. Can they combine firepower or no? I’ve always played that they cannot. Can they activate each other? I have said no. How have others played this?
(07-09-2020, 09:56 PM)saracv3 Wrote: [ -> ]Another added idea that has always perplexed me. Two leaders are ranked equal in adjacent hexes. Can they combine firepower or no? I’ve always played that they cannot. Can they activate each other? I have said no. How have others played this?

I see the rules making this a no.
(07-09-2020, 09:56 PM)saracv3 Wrote: [ -> ]Another added idea that has always perplexed me. Two leaders are ranked equal in adjacent hexes. Can they combine firepower or no? I’ve always played that they cannot. Can they activate each other? I have said no. How have others played this?

Because they are equal---they cannot activate each other......
They can individually activate.

To use their combat factor they need to be with a combat unit in order to add to their factors---alone, they have no combat DF.

So it's a no, no......
Thanks gents!
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