07-19-2012, 02:50 AM
I'm starting this thread from something brought up in my CSW blog about "town fighting" and "City Fighting" in PG.
A notion I brought up is that there is a larger battle to city fight than the house to house fighting that a higher resolution game, like ASL, would portray much better than PG. The "grand tactical" or "battle" portion of a city fight could well make for a good PG scenario, as this is a level of fighting that PG does well out.
But given the relatively (as compared to other games) deliberate nature of the assault mechanic in PG, a City fight could be a slow slugfest of hex-to-hex assaults. That may become tedious and boring after a number of turns and may take many turns to play out.
That said, maybe with clever scenario design, good and exciting city fight scenarios could be done. Maybe a fight over a portion of Stalingrad could be made into a series of good PG scenarios; after all, the slugfest at Cassino was made into a good PG module.
So, what are some ideas and concepts that would work? How would you go about design a Stalingrad pack for PG? (Let's focus on "how" and not focus on why we shouldn't)
A notion I brought up is that there is a larger battle to city fight than the house to house fighting that a higher resolution game, like ASL, would portray much better than PG. The "grand tactical" or "battle" portion of a city fight could well make for a good PG scenario, as this is a level of fighting that PG does well out.
But given the relatively (as compared to other games) deliberate nature of the assault mechanic in PG, a City fight could be a slow slugfest of hex-to-hex assaults. That may become tedious and boring after a number of turns and may take many turns to play out.
That said, maybe with clever scenario design, good and exciting city fight scenarios could be done. Maybe a fight over a portion of Stalingrad could be made into a series of good PG scenarios; after all, the slugfest at Cassino was made into a good PG module.
So, what are some ideas and concepts that would work? How would you go about design a Stalingrad pack for PG? (Let's focus on "how" and not focus on why we shouldn't)