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Full Version: Question on elevations/slopes, and, spotting
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(07-30-2017, 09:12 AM)Poor Yorek Wrote: [ -> ]8.42 covers all cases that would block LOS between units at two different elevations as they (the rules) are couched in terms of relative elevations.  So, yes, a unit spotting from 40-m would see over any 20-m obstruction, even a unit "hiding" right behind one (e.g. a unit in a clear hex just "behind" a 20-m woods or town.  Of course, a town or woods on a 20-m elevation is itself effectively 40-m.  

Agreed. As another (painful) example, consider RtB map #14 and its large wooded hills (40m and 60m high). I've played scenario #13 "Hard go" from Go for Broke and it was indeed ... hard going. One unit on the top of the hill has a clear view on most of the woods hexes down there.
(08-11-2017, 01:24 AM)leonard Wrote: [ -> ]
(07-30-2017, 09:12 AM)Poor Yorek Wrote: [ -> ]8.42 covers all cases that would block LOS between units at two different elevations as they (the rules) are couched in terms of relative elevations.  So, yes, a unit spotting from 40-m would see over any 20-m obstruction, even a unit "hiding" right behind one (e.g. a unit in a clear hex just "behind" a 20-m woods or town.  Of course, a town or woods on a 20-m elevation is itself effectively 40-m.  

Agreed. As another (painful) example, consider RtB map #14 and its large wooded hills (40m and 60m high). I've played scenario #13 "Hard go" from Go for Broke and it was indeed ... hard going. One unit on the top of the hill has a clear view on most of the woods hexes down there.

Of course, limiting terrain still applies.
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