On October 10th in Panzer Grenadier:
Workers and Peasants #19 - Stopped Cold
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Paradise Valley
Saipan 1944 #38
(Defender) Japan vs America (Attacker)

Overall balance chart for Saip038
Side 1 0
Draw 0
Side 2 2
Overall Rating, 2 votes
Scenario Rank: --- of 474
Parent Game Saipan 1944
Historicity Historical
Date 1944-07-06
Start Time 12:00
Turn Count 20
Visibility Day
Counters 41
Net Morale 0
Net Initiative 1
Maps 1: 82
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 150
AAR Bounty 165
Total Plays 2
Total AARs 1
Battle Types
Cave Control
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Saipan 1944 maps + counters

Fourth Marine Division took command of the final assault to finish the last Japanese defenders of Saipan, but soon found itself lacking enough manpower for the task. The division's reserve was ordered into the line near an area the Japanese called Paradise Valley.


The 23rd Marines probed the fringes of Paradise Valley. The Japanese had fortified the area heavily to protect nearby beaches from landings, and now turned these defenses on the Marines. As the Marines advanced, fire from caves and underbrush, much of it coming from their backs, brought the advance to a halt. It would take an attack by the Army's 27th Infantry Division to clear Paradise Valley when the Marines could not, something Army officers still fuming over Ralph Smith's firing gleefully pointed out.

Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

America Order of Battle
Marine Corps
  • Mechanized
Japan Order of Battle
  • Towed

Display AARs (1)

Saipan, scenario #38: Paradise Valley
Author JayTownsend
Method Solo
Victor America
Play Date 2013-01-22
Language English
Scenario Saip038

Three cave counters, both sides get some assets, the Marines more with better off board artillery, air-support and the Satan flame-throwing tank unit. The Marines tried to push forward to the Japanese caves on the far hill and once getting close enough organize into two battle-groups going up either side of the mountain on both trails leading to the top. The Satan Flame-throwing Stuart tank lost a step to the Japanese 70mm gun on the higher ground but after that and with air-support they only lost one more Infantry step and controlled two caves and could have gone for the third but I didn’t see the point in risking more life’s when the American had won a good victory for a change in the heavy mountain jungle.

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