|Overall Rating, 2 votes|
|Scenario Rank: --- of 332|
|Parent Game||Saipan 1944|
|Layout Dimensions||43 x 28 cm
17 x 11 in
|Scenario Requirements & Playability|
|Saipan 1944||maps & counters|
Fourth Marine Division took command of the final assault to finish the last Japanese defenders of Saipan, but soon found itself lacking enough manpower for the task. The division's reserve was ordered into the line near an area the Japanese called Paradise Valley.
The 23rd Marines probed the fringes of Paradise Valley. The Japanese had fortified the area heavily to protect nearby beaches from landings, and now turned these defenses on the Marines. As the Marines advanced, fire from caves and underbrush, much of it coming from their backs, brought the advance to a halt. It would take an attack by the Army's 27th Infantry Division to clear Paradise Valley when the Marines could not, something Army officers still fuming over Ralph Smith's firing gleefully pointed out.
|AFV Rules Pertaining to this Scenario's Order of Battle|
|Saipan, scenario #38: Paradise Valley|
Three cave counters, both sides get some assets, the Marines more with better off board artillery, air-support and the Satan flame-throwing tank unit. The Marines tried to push forward to the Japanese caves on the far hill and once getting close enough organize into two battle-groups going up either side of the mountain on both trails leading to the top. The Satan Flame-throwing Stuart tank lost a step to the Japanese 70mm gun on the higher ground but after that and with air-support they only lost one more Infantry step and controlled two caves and could have gone for the third but I didn’t see the point in risking more life’s when the American had won a good victory for a change in the heavy mountain jungle.