28th Tank Attack
Panzer Grenadier #32
|(Attacker) Germany||vs||Soviet Union (Attacker)|
|Germany||1st Infantry Division|
|Soviet Union||28th Tank Division|
|Soviet Union||56th Tank Regiment|
|Overall Rating, 4 votes|
|Scenario Rank: --- of 568|
|Parent Game||Panzer Grenadier|
|Maps||2: 2, 8|
|Layout Dimensions||56 x 43 cm
22 x 17 in
|Kill Them All|
|Scenario Requirements & Playability|
|Panzer Grenadier||maps + counters|
NORTHWESTERN FRONT: The Soviet 28th Tank Division missed the fighting on the war's first day due to its starting position so far from the front. On the 22nd the division was ordered to move west and concentrate 70 kilometers southwest of Kelme. Constant air attacks harassed the moving columns and destroyed a number of vehicles. Late on the 23rd the division's lead elements launched an attack on the advancing enemy 1st Infantry Division.
The attack failed and by 0100 on the 24th the 28th Tank Division was retreating. Of the 300 light tanks the division possessed on the 21st of June, fewer than 100 remained.
|AFV Rules Pertaining to this Scenario's Order of Battle|
|4 Errata Items|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
(plloyd1010 on 2015 Jul 31)
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
(Shad on 2010 Dec 15)
The movement allowance on the counters in Airborne is misprinted. It should be "3."
(rerathbun on 2012 Jan 30)
The reduced direct fire value in Kursk: Burning Tigers is 4-4.
(plloyd1010 on 2015 Jul 31)
|Rat Fight in the Town|
An updated version of this scenario is available at Eastern Front Deluxe Scenario 9.
It's a very short night meeting engagement scenario, with both sides trying to control a large town.
The Soviets started closer to the town, and got farther into it than the Germans to start. The Soviet tanks tried to chase down the lone StuGIIIb platoon, but the StuGs managed to take out half a platoon of the light tanks and retreat into cover in the town.
The Germans had the advantage in firepower since they were able to combine groups for Direct Fire (the Soviet leaders had no Combat bonuses at all). Even with their combined firepower however, they were unable to do much due to the night and the protection of the town. Neither side was able to inflict significant casualties with firepower alone and the battle came down to assaults. The Germans were forced to attack since they held fewer town hexes.
The Germans were able to do some serious damage to the defenders in the assaults, but the Soviets were able to commit enough reserves to keep the Germans from evicting them. In the end, the Soviets held ten town hexes to the Germans' eight (two were contested). Soviet Victory.
The Soviet light tanks aren't great, but they outnumber the German armor six-to-one and the StuGs can't afford to get pinned down anywhere. This means they can't really help out in the assaults. That and the short time limit makes this one tough for the Germans.