Mt. Santa Rosa
Marianas 1944 #27
|(Defender) Japan||vs||America (Attacker)|
|America||307th Infantry Regiment|
|Overall Rating, 2 votes|
|Scenario Rank: --- of 555|
|Parent Game||Marianas 1944|
|Layout Dimensions||43 x 28 cm
17 x 11 in
|Kill Them All|
|Scenario Requirements & Playability|
The offensive that began on the 7th continued in the north the next day. All units of the 77th Infantry Division sought the enemy in their hiding places, pushing them back. The Japanese continued to use their night-attack tactics with a few tanks and infantry here and there to slow the American advance, but they did not reap the results they sought. The Mt. Santa Rosa offensive ground forward and the 307th Infantry Regiment led the way to the prize.
By 1100 the 306th captured Lulog, the 305th achieved its objectives, and the 307th captured Mt. Santa Rosa, having killed 35 Japanese and eliminated a few caves in the area. The soldiers still felt the resistance they were encountering was less than anticipated, though two days battling for Mt. Santa Rosa they'd accrued 30 killed, 104 wounded and 11 missing in the 77th Infantry Division. The Marines counted 528 enemy bodies, five tanks, and dozens of guns in the area destroyed or captured, but it looked like a large enemy group had escaped.
American morale and initiative are transposed.
|Don't Run Off Now, Major, We're Winning|
Excellent small scenario, US Army attacking 2 caves with a small bunch of Japanese infantry, over half of them already reduced, and a 20mm AA battery supporting. I pulled a poor rated Major for the CO, hence the title for this AAR. I split the US force to try to take the western cave and tie down the supporting Japanese forces on the eastern hill to keep them from shooting at the assault force as it attacked the western cave. This did well, and the Major took personal charge of the assault force and succeeded in chasing out the Japanese in 2 turns of assaulting with only a single step loss, and eliminating 3 steps of Japanese infantry and their LT in the process. US arty suppressed the Japanese AA for a turn allowing another US force to assault them, but they succeeded in holding out even longer than the first cave. As US forces maneuvered to assault the second cave, the Major again lead the assault. This time, Japanese defenders demoralized the good Major, and disrupted the remainder of the force, adding another step loss to the US forces. The Major failed his morale check several turns in a row, not running but walking quickly towards the rear while the rest of the troops rallied and succeeded in taking the second cave. At the end of 13 turns, only a single Japanese LT had survived and he was being surrounded and would be captured soon, while the Major failed his morale check once again. A fun little battle that would be a good candidate for hidden setup for the Japanese force in a 2-player game. This little jewel could also be used for a 4-player training game giving 2 players each a cave and a supporting force and the US could have the Major in one group and the Captain in another.