Phoenix: Pour la Légion!
La Campagne de Tunisie #9
|Britain||6th Armoured Division|
|Morocco||7e Régiment de Tirailleurs Marocains|
|Overall Rating, 1 vote|
|Scenario Rank: --- of 588|
|Parent Game||La Campagne de Tunisie|
|Maps||4: 85, 87, 88, 91|
|Layout Dimensions||112 x 43 cm
44 x 17 in
|Kill Them All|
|Scenario Requirements & Playability|
|An Army at Dawn||counters|
|Conquest of Ethiopia||maps|
|La Campagne de Tunisie||counters|
The Axis had reached and conquered the Oum-el-Abouab village on the previous evening. On the morning of 19th December, French Colonel Carpentier ordered two Moroccan companies supported by British tanks to counterattack the Germans along the mountain road to retake the village. After hard fighting, the counterstroke fell short of the village still strongly held by the Tigers. Panzer grenadiers then advanced farther to the south, following the winding road that led through the narrow valley.
At 1000, twenty panzers were in contact with the French along the mountain track leading to Henchir Moussa. French WWI vintage armoured cars exchanged shots with the Tigers in a kind of David vs Goliath fight but with a more predictable result. Luckily enough for the Légionnaires, they were separated by a minefield laid by the Italians during the previous night. The French eventually mounted a well-executed fighting withdrawal along the mountain road and delayed the German drive for more than five hours. It wasn't until evening the Battle Group Lüder reached the day's objective, the crossroads of Henchir Moussa.
|AFV Rules Pertaining to this Scenario's Order of Battle|
|3 Errata Items|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
(plloyd1010 on 2015 Jul 31)
All SPW 251s have an armor value of 0.
(Shad on 2010 Dec 15)
Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5.
(petermc on 2014 Feb 14)
|Une Victoire à Savourer !|
After the Germans had taken the town of Oum-el-Abouab on the night of January 18, 1943, they were counterattacked early the next morning by French troops of the 7e Régiment de Tirailleurs Marocains and Groupement Lagarde assisted by British tanks of the 6th Armoured Division. These forces aligned on both sides of an east-west ridge south of the town. German forces from Battle Group Lüder moved south to engage them, while a second Axis contingent moved east along a trail that ran north of the stream. Shortly after crossing the bridge south of town, a Pz.IIIn platoon received significant damage from a hidden minefield. The Germans continued to advance on both the east and central roads. As they approached the central ridge, Moroccan troops attacked them, but the German infantry prevailed. Over the course of the next hour, three Tirailleur platoons were eliminated, and the battle on the ridge escalated into a series of skirmishes. A German armored group destroyed a Valentine tank platoon with brewed-up units blocking the trail, while a Crusader group retreated with casualties. French AT fire destroyed a Greman Sk.10/4 group, and the French retreated to the south edge of the ridge with a group of Legionnaire units blocking the trail. A combined German force with both Tiger & Pz.IIIn tank and foot units eliminated remaining resistance from the ridge; French casualties were heavy, including two White scouting platoons and the aforementioned Crusader group. About 1030 hours, this combined force broke through the French roadblock at the base of the ridge, eliminating both Legionnaire foot and motorcycle units. As the armored group moved south, the French retreated; however, the power and range of the Tiger 88mm guns caught a number of French trucks carrying HMG, mortar and artillery groups that had been engaged in the prior fighting. While the armor moved forward steadily, many German foot units were still held up on the ridge making slow progress. At noon, French infantry still controlled the wye in the central trail, but Tiger and Pz.IIIn platoons had moved around them and were headed for the south bridge. They arrived at the bridge at 1215 and began an assault on the Legionnaire MTC platoons occupying the bridge. The French stalwarts managed to hold the bridge against the armor assault until the tanks were finally supported by an HMG unit at 1315, and the bridge fell to the Germans fifteen minutes later. In the meantime, the Pz.IIIn platoon had broken off and headed to the outskirts of the town awaiting infantry support that never arrived. A brave young Capitane and one infantry platoon, perched in the rocky area just north of the bridge, had disrupted a Mountain platoon led by a Lt., and they did not recover sufficiently to advance to aid the Panzer group. Commandant L'heureux held the town against the final Panzer assault with his small band consisting of a 60-meter gun unit and a platoon of Service d'Ordre Legionnaires. This resulted in a French victory, albeit a pyrrhic one, considering the disparity in lost troops.
This “widescreen” scenario, made up of four linked maps, offers a number of strategic and tactical challenges to both sides. The Germans must capture the town and bridge hexes on Board 88 without losing more than 10 steps. The French are tasked with the decision on how and where to fight a delaying strategy to prevent the Germans from reaching the town on Board 88, or an aggressive one to eliminate 10 German units, or some measure of both. The Germans are in a race against time, since they must cover approx. 50 hexes over steep slopes with only trails to speed travel, in 24 turns, which includes ultimately controlling the town hexes at the extreme end of Board 88. The French, who will probably lose the two British tanks at some point, are wise to make sure that they are destroyed on the road, resulting in a wreck slowdown. Careful placement of the minefields and sacrificing troops as roadblocks to force the Germans off the road is also a useful tactic. In this scenario as played, the French were set up to provide significant resistance on the east-west 40-meter ridge, and then sagging back to the south to attempt to impede the German advance. They got an early break when a Pz.IIIn unit hit a minefield, which was only a “1”, and rolled a “6” causing the Germans to lose two steps early (tanks count double; it ended up DM and did not recover for 11 turns!)), but were unable to destroy the requisite number of steps the rest of the way. However, the Germans could not get enough firepower to clear the town completely, as the French still had partial control of a single hex at the end of Turn 24. The Germans ended up with seven steps lost to 35 for the French, but the French gained victory by maintaining their grasp on the town on Board 88. There were many ways that this scenario could have gone either way, and it has great variability to allow different replays.