Keys to Taegu
Counter Attack #32
|(Defender) North Korea||vs||United States (Attacker)|
|Overall Rating, 0 votes|
|Scenario Rank: --- of 568|
|Parent Game||Counter Attack|
|Layout Dimensions||43 x 28 cm
17 x 11 in
|Kill Them All|
|Scenario Requirements & Playability|
|Counter Attack||maps + counters|
While the Walled City of Ka-san did not overlook the road to Taegu, a pair of other hills dominated this route and the North Korean 13th Division had deployed a large number of troops on them. A newly-arrived “cavalry” battalion formed from men of the 3rd “Rock of the Marne” Infantry Division at Fort Benning would lead the way with support from an air strike but no artillery fire.
Where other 1st Cavalry battalions had at times shown a marked reluctance to advance, the 7th Cavalry’s borrowed 3rd Infantry Division battalion went up the slopes three times. As officers fell, NCO’s and even enlisted men took up leadership roles, urging their comrades forward. The hilltops fell after bitter hand-to-hand fighting, as the North Koreans charged out of their entrenchments to meet the Americans on the crest.
|Korean War: Counter-Attack, scenario #32: Keys to Taegu|
Korean War: Counter-Attack, scenario #32: Keys to Taegu
The 1st Cavalry Division had the keys to unlock the Taegu area and led with the I&R unit to get into spotting distance quickly for the four air-strikes as they had no on-board artillery. Nice to get to use some recon units. The Bazooka team stacked for free as kind of a soak-off unit, as there are no bunkers or armor to shoot up. The victory is all about eliminating enemy units and 60 meter hill and village control. At first things were kind of rocky for the Americans but after a few good airstrikes including a B29, things started to open up.
The North Koreans lost 8 steps to the Americans 3 steps while the Americans controlled both 60 meter hills and one village and the NKPA only held on to one village. The Americans finished with 13 points to the North Koreans 4 points for a Major American Victory. The good airstrikes and the nice dice rolls for those strikes made the Difference in this scenario for a change