On November 25th in Panzer Grenadier:
Heroes of the Soviet Union #1 - Emel'ianovaHeroes of the Soviet Union #24 - MARS: Vaselki
Invasion of Germany #40 - Like a Dose of SaltsInvasion of Germany #41 - Bourheim Blues
Red Warriors #2 - The ChosenRed Warriors #3 - Unleashing the Red God
Red Warriors #4 - Across the VazuzaSouth Africa's War #11 - Sit Jou Kop . . .
South Africa's War #12 - Driven by GermansSiegfried Line #1 - Bourheim Blues
Tank Battles #13 - Operation MARS #1: Zhukov's DreamTank Battles #16 - Operation MARS #4: Grediakino I
Tank Battles #17 - Operation MARS #5: Grediakino IITank Battles #18 - Operation MARS #6: Grediakino III
Tank Battles #30 - Operation MARS #18: Molodoi Tud River Blues I: The PenetrationTank Battles #35 - Operation MARS #23: Luchesa River Valley Blues I: Forward
Tank Battles #44 - Operation MARS #32: Volunteers West Wall #10 - Like a Dose of Salts
Workers and Peasants #18 - Over the River
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To the Poha
Jungle Fighting #32
(Defender) Japan vs America (Attacker)
Display
Balance:



Overall balance chart for JuFi032
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 431
Parent Game Jungle Fighting
Historicity Historical
Date 1943-01-23
Start Time 07:45
Turn Count 17
Visibility Day
Counters 115
Net Morale 0
Net Initiative 3
Maps 1: Guad-ME
Layout Dimensions 84 x 55 cm
33 x 22 in
Play Bounty 166
AAR Bounty 166
Total Plays 1
Total AARs 1
Battle Types
Kill Them All
Rear Guard
Conditions
Naval Bombardment
Off-board Artillery
Scenario Requirements & Playability
Battle of the Bulge counters
Guadalcanal maps + counters
Jungle Fighting book
Introduction

The American attack continued on the 23rd as the 27th Regiment's advance inland gained momentum and threatened to surround the Japanese defenders along the coast. Unknown to the Americans, the Japanese had resolved to evacuate the island on the 16th, but had been fighting hard to prevent the Americans from overrunning the many weakened defenders as they drew back on Cape Esperance.

Conclusion

The Japanese were again driven west beyond the Poha River (off the map edge) except for a large force surrounded near the coast by the 6th Marines and the 27th Infantry. The back of the Japanese defense was broken and only the pocketed force remained to prevent an American drive on Cape Esperance.

Additional Notes

Elsenborn Ridge or Cassino '44 may be used for the U.S. Army units.


Display Order of Battle

America Order of Battle
Army
Marine Corps
Navy
  • Misc
Japan Order of Battle
Army

Display AARs (1)

Close, But Not Quite
Author rerathbun
Method Solo
Victor Japan
Play Date 2013-05-07
Language English
Scenario JuFi032

When I first looked at this one, I almost picked another scenario. The Americans have to fight their way through heavy jungle and then accomplish victory conditions that seem nearly impossible. But, it fit the time and space I had and I decided to give it a try.

It took some time to get the Americans through the jungle. They have a large force and with the jungle rules they could often activate only one stack at a time. Several times Fog-of-War rolls stopped them from activating a good portion of the force.

Once they got through the jungle to the Japanese, they had to make it past Japanese Opportunity Fire to assault them. The Japanese set up in the jungle with clear hexes in front of them for maximum protection and fields of fire.

At the half-way point in the scenario, the Americans had lost three steps of infantry in the approach. When the 8-0-1 Marine Captain rolled 12 on a recovery roll and deserted, I figured one more turn and I'd be writing up an AAR for an unbalanced scenario rated '2.'

By then, though, the Americans were adjacent to the Japanese all along the line. They assaulted and American firepower quickly evened things up. They quickly reduced and then eliminated platoon after platoon of Japanese defenders. In the end, the Americans did not lose another step (although it was pretty close at times), and the game came down almost to the final turn.

One and one-half Japanese platoons held on in a single assault hex for a surprisingly close win.

This one is probably best played solo, since there is not much for the Japanese to do once they set up. It's still pretty tough for the Americans, but with patience and good planning they should be able to make it close, and can certainly win with just a little luck.

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