Panzer Grenadier Battles on January 23rd:
An Army at Dawn #14 - Ousseltia Seesaw Jungle Fighting #32 - To the Poha
Desert Rats #6 - Night Fight Road to Berlin #21 - Quiet Sector
Jungle Fighting #29 - Mt. Austin: The End
Errors? Omissions? Report them!
Crisbecq
Invasion 1944 #8
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 709th Static Infantry Division
United States 22nd Infantry Regiment
United States 70th Tank Battalion
Display
Balance:



Overall balance chart for IN44008
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
4
Scenario Rank: --- of 599
Parent Game Invasion 1944
Historicity Historical
Date 1944-06-08
Start Time 07:00
Turn Count 20
Visibility Day
Counters 72
Net Morale 1
Net Initiative 2
Maps 2: 106, 107
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 162
AAR Bounty 220
Total Plays 2
Total AARs 0
Battle Types
Kill Them All
Urban Assault
Conditions
Naval Bombardment
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Invasion 1944 maps + counters
Introduction

Just north of Utah Beach thick concrete forts blocked the 22nd Infantry Regiment's way. The fort at Crisbecq housed 210mm guns which had fired with effect at the USS Corry on D-Day. Crisbecq was a massive concrete fort built by the Todt organization to house the coastal battery. In an attack on the 7th, it was found that the defenders had created firing lanes for all their machine guns and the artillery was all preregistered. It was hoped the addition of naval gunfire would make the difference today.

Conclusion

After the 2nd Battalion started to take some ground they were counterattacked and forced to give up their gains. Meanwhile the 1st Battalion had recovered from being routed yesterday and forced the defenders from the town of St. Marcouf. They continued on to Crisbecq where they wrested control of many of the pillboxes from the defenders. After running out of high explosives they entered the enemy trenches where they engaged in hand to hand combat. The arrival of German reinforcements proved too much and they returned back to friendly lines.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
United States Order of Battle
Army
  • Mechanized

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Errors? Omissions? Report them!