To the Rescue
Invasion 1944 #6
|(Defender) Germany||vs||United States (Attacker)|
|Germany||11th Flak Division|
|Germany||352nd Infantry Division|
|United States||116th "Stonewallers" Infantry Regiment|
|Overall Rating, 3 votes|
|Scenario Rank: --- of 599|
|Parent Game||Invasion 1944|
|Maps||2: 106, 107|
|Layout Dimensions||86 x 28 cm
34 x 11 in
|Enter & Exit|
|Scenario Requirements & Playability|
|Invasion 1944||maps + counters|
The landing and subsequent fighting on 6 June had taken a heavy toll on the first battalion of the Stonewallers and they desperately needed to reorganize themselves. Earlier plans had called for just such a scenario but with 200 U.S. Army Rangers trapped at Point Du Hoc there would be no time to regroup. Good progress was made until they were within a mile of the trapped Rangers.
The relief force pushed through the resistance until they were within half a mile of the rangers at which point the advance stalled. Unwilling to let the situation stand, the Americans regrouped and tried again without success. Worn down and disorganized, the 29'ers needed to halt for the evening. Such failure to meet the expectations of planners and commanders would result in reassessments of what was possible in the tortured terrain.
|AFV Rules Pertaining to this Scenario's Order of Battle|
|2 Errata Items|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
(plloyd1010 on 2015 Jul 31)
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
(Shad on 2010 Dec 15)
|Battle game Omaha : final scenario|
At start of the third and final scenario of the Omaha battle game, the German player can not win... But it could be a draw if my US troops do not reach objective one : controlling St Pierre du Mont on the far western end of the boards. Within the battle game perspective, we don't care anymore about the scenario victory conditions: only St Pierre du Mont matters. The German player has hidden units and, among them, the dreadful 10-1-2 German leader and a 88mm AA section. My US troops will advance along the central road and along the northern side aswell: I need to conquer the central hill on board 106 to have a clear LOS all around and threaten the Germans troops with artillery (2X10). 26 turns seem confortable but there's a long way to go.... The first resistance is encountered in hexes 106 0612 and 106 0913. The German mortar is hidden in 106 0617. However, the US infantry efficently seconded by the Sherman platoons erase all the dug in opposing units. While the survivors run desperately (these hedges make it so slow) back to St Pierre du Mont, the US troops take time to gather again before assaulting again. Meanwhile, US aircrafts inflict more damage to the Germans. In the final assault on St Pierre du Mont, one sherman step was destroyed by the 88mm but, again, the assaults were mostly "killing German" parties... In the end, the US lost only 3 unit steps and all German forces were destroyed. Total victory for the US : scenario + battle game .