Panzer Grenadier Battles on January 23rd:
An Army at Dawn #14 - Ousseltia Seesaw Jungle Fighting #32 - To the Poha
Desert Rats #6 - Night Fight Road to Berlin #21 - Quiet Sector
Jungle Fighting #29 - Mt. Austin: The End
Errors? Omissions? Report them!
To the Rescue
Invasion 1944 #6
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 11th Flak Division
Germany 352nd Infantry Division
United States 116th "Stonewallers" Infantry Regiment
Display
Balance:



Overall balance chart for IN44006
Total
Side 1 0
Draw 0
Side 2 3
Overall Rating, 3 votes
5
4
3
2
1
4
Scenario Rank: --- of 599
Parent Game Invasion 1944
Historicity Historical
Date 1944-06-07
Start Time 11:00
Turn Count 26
Visibility Day
Counters 37
Net Morale 0
Net Initiative 1
Maps 2: 106, 107
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 155
AAR Bounty 163
Total Plays 3
Total AARs 1
Battle Types
Enter & Exit
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Invasion 1944 maps + counters
Introduction

The landing and subsequent fighting on 6 June had taken a heavy toll on the first battalion of the Stonewallers and they desperately needed to reorganize themselves. Earlier plans had called for just such a scenario but with 200 U.S. Army Rangers trapped at Point Du Hoc there would be no time to regroup. Good progress was made until they were within a mile of the trapped Rangers.

Conclusion

The relief force pushed through the resistance until they were within half a mile of the rangers at which point the advance stalled. Unwilling to let the situation stand, the Americans regrouped and tried again without success. Worn down and disorganized, the 29'ers needed to halt for the evening. Such failure to meet the expectations of planners and commanders would result in reassessments of what was possible in the tortured terrain.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
Luftwaffe
  • Mechanized
United States Order of Battle
Army
  • Mechanized

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (1)

Battle game Omaha : final scenario
Author leonard (1)
Method Face to Face
Victor United States
Participants unknown
Play Date 2017-02-16
Language English
Scenario IN44006

At start of the third and final scenario of the Omaha battle game, the German player can not win... But it could be a draw if my US troops do not reach objective one : controlling St Pierre du Mont on the far western end of the boards. Within the battle game perspective, we don't care anymore about the scenario victory conditions: only St Pierre du Mont matters. The German player has hidden units and, among them, the dreadful 10-1-2 German leader and a 88mm AA section. My US troops will advance along the central road and along the northern side aswell: I need to conquer the central hill on board 106 to have a clear LOS all around and threaten the Germans troops with artillery (2X10). 26 turns seem confortable but there's a long way to go.... The first resistance is encountered in hexes 106 0612 and 106 0913. The German mortar is hidden in 106 0617. However, the US infantry efficently seconded by the Sherman platoons erase all the dug in opposing units. While the survivors run desperately (these hedges make it so slow) back to St Pierre du Mont, the US troops take time to gather again before assaulting again. Meanwhile, US aircrafts inflict more damage to the Germans. In the final assault on St Pierre du Mont, one sherman step was destroyed by the 88mm but, again, the assaults were mostly "killing German" parties... In the end, the US lost only 3 unit steps and all German forces were destroyed. Total victory for the US : scenario + battle game .

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