Expanding the Bridgehead
Fall of France #12
|(Attacker) Germany||vs||France (Defender)|
|France||18e Division d'Infanterie|
|France||1er Groupe de Reconnaissance de Division d'Infanterie|
|France||1er Régiment de Chasseurs à Cheval|
|France||1re Division Légères de Cavalerie|
|Germany||5th Panzer Division|
|Germany||7th Panzer Division|
|Overall Rating, 4 votes|
|Scenario Rank: --- of 588|
|Parent Game||Fall of France|
|Maps||6: 26, 27, 29, 30, 31, 33|
|Layout Dimensions||86 x 84 cm
34 x 33 in
|Kill Them All|
|Scenario Requirements & Playability|
|Fall of France||maps + counters|
The day had well begun for the French: Their successful early morning counterattack at Haut-le-Wastia had endangered the whole German bridgehead on the Meuse. But 5th and 7th Panzer Divisions had been ordered to merge their two separate toeholds on the left bank and expand their control to the west. The German engineers had worked all night and thrown two pontoon bridges across the Meuse: one to the south of Houx and another one at Bouvignes. But neither bridge was strong enough to support heavy panzers, so the main burden of expanding the bridgehead fell to the poor, bloody infantry.
The French were in high spirits due to their successful counterattack that morning, and several French units attacked the narrow German bridgehead aggressively. But coordination between them was poor, and one battalion of the 39th Infantry Régiment was encircled and crushed after retaking the Surinvaux woods on the heights above the river. Meanwhile, the Germans send 2nd Battalion of 7th Schützen Regiment toward Onhayne, a village four kilometers to the west of Dinant. The battalion met little resistance, so Rommel followed them with the main body of his force. Riding in a tank, he was lightly wounded when his column came under anti-tank fire after pushing too far into the area held by 5th Régiment de Dragoons Portés. But the Germans took Onhaye along with all the other hastily formed French strongpoints in the area. By evening, the German advance was running wildly ahead of schedule and the shattered French XI Corps had to be dismantled.
|AFV Rules Pertaining to this Scenario's Order of Battle|
|6 Errata Items|
In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.
(rerathbun on 2015 Jun 06)
This is actually another ½track vehicle, simiar to the AMR33 & AMR35. It used the mechanized movement rate.
(plloyd1010 on 2013 Apr 20)
Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
(plloyd1010 on 2015 Jul 31)
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
All SPW 251s have an armor value of 0.
|Designers need to watch those Victory Conditions|
Another scenario with, what I call, "All or Nothing" victory conditions. In this case, to win all town and hill hexes on four boards need to be free of un-demoralized enemy units. "All or Nothing" victory conditions are easy to "game". Designers should be wary of them.
This time the Germans had to clear the four boards. The French dug-in units behind minefields across a broad hill in the southwest portion of the four boards and deployed their fast armored cars out of sight to the north. This required the Germans to clear 17 hexes of town and dug-in units AND keep garrisons ready to counterattack the French armored cars.
The Germans engaged the dug-in French and began the long-painful multi-hex assault. Running up hill into French HMGs isn't recommended. Slowly the Germans advanced across the hill. With about 5 turns left it seemed possible that the hill might be cleared and a thin grey line was forming to the north to block the impending armored car sprint.
With four turns left the French cars bolted. The first platoon was reduced by a 37mm AT but this allowed the second platoon to continue. The German 105mm fired a long-range shot from the next hill. It reduced the armored car platoon, but didn't disrupt it and it continued to safety in a wooded hill hex.
The thin grey line broke to chase down the reduced armored car while it drove deeper into the wooded hill. The Germans cleared a couple more hexes on the southwest hill but, if it can't eliminated that one reduced armored car, all is lost.
And in the end that is what happened. The entire German advance was thwarted (major German loss) because a single reduced armored car was able to maneuver away from a battalion of advancing Germans.
Now that's "gamey".