Panzer Grenadier Battles on December 12th:
Fronte Russo #14 - Bulawin Station Tank Battles #1 - Little Saturn #1: Recon in Force
Little Saturn #4 - Hill 192, Day One
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Te Hokowhitu-a-Tu ("War Party")
Desert Rats #23
(Defender) Germany
(Defender) Italy
vs Britain (Attacker)
Maori (Attacker)
New Zealand (Attacker)
Formations Involved
Britain 8th Royal Tank Regiment
Germany 10th Oasis Kompanie
Italy 4ยบ Battaglione Lavoratori Libico
New Zealand 28th "Maori" Infantry Battalion
Display
Balance:



Overall balance chart for DeRa023
Total
Side 1 1
Draw 2
Side 2 2
Overall Rating, 5 votes
5
4
3
2
1
3
Scenario Rank: 453 of 588
Parent Game Desert Rats
Historicity Historical
Date 1941-11-23
Start Time 12:00
Turn Count 20
Visibility Day
Counters 46
Net Morale 3
Net Initiative 4
Maps 1: DR4
Layout Dimensions 88 x 58 cm
35 x 23 in
Play Bounty 106
AAR Bounty 163
Total Plays 5
Total AARs 1
Battle Types
Kill Them All
Rural Assault
Conditions
Terrain Mods
Scenario Requirements & Playability
Desert Rats maps + counters
Introduction

The Maori warriors of the 28th Battalion marched into their first desert action in high spirits. Division orders had them attacking the coastal town of Sollum, a quiet Libyan town near the Egyptian border. The troops had increased their firepower by "borrowing" automatic weapons from other Commonwealth units during their stay in Egypt, and many felt an itch to try them in anger.

Conclusion

The German Oasis companies had a reputation for recruiting young, physically tough volunteers, but in this action the maligned Italian colonials actually put up more of a fight than the Germans. The Maoris took several hundred prisoners and treated them well - after taking every possible weapon and adding them to their arsenal.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Britain Order of Battle
Army
  • Mechanized
Germany Order of Battle
Heer
Italy Order of Battle
Regio Corpo di Truppe Coloniali
Regio Esercito
Maori Order of Battle
28th "Maori" Infantry Battalion
New Zealand Order of Battle
New Zealand Army
  • Foot

Display Errata (1)

1 Errata Item
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

The Kiwi's Roll - Sort Of
Author KirkH
Method Solo
Victor Draw
Play Date 2009-03-23
Language English
Scenario DeRa023

Germans set up on northern hill while Italians set up in an east-west line starting at the town. New Zealanders advanced along the road and split up with half their forces heading north to attack the Germans. Northern force circled around Germans and attacked from the north. Germans were quickly demoralized and fled south. Italian units were systematically eliminated, however units in the town put up a stout defense. With seven turns to go the Italians had eliminated five New Zealand steps to secure victory, but with three turns to go all Axis forces were eliminated, gaining a draw for the New Zealanders. This was a scenario that could go either way, but wouldn't be much fun for the Axis player in a two player game as his only goal is to not have all his units eliminated.

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