Te Hokowhitu-a-Tu ("War Party")
Desert Rats #23
New Zealand (Attacker)
|Britain||8th Royal Tank Regiment|
|Germany||10th Oasis Kompanie|
|Italy||4º Battaglione Lavoratori Libico|
|New Zealand||28th "Maori" Infantry Battalion|
|Overall Rating, 5 votes|
|Scenario Rank: 506 of 609|
|Parent Game||Desert Rats|
|Layout Dimensions||88 x 58 cm
35 x 23 in
|Kill Them All|
|Scenario Requirements & Playability|
|Desert Rats||maps + counters|
The Maori warriors of the 28th Battalion marched into their first desert action in high spirits. Division orders had them attacking the coastal town of Sollum, a quiet Libyan town near the Egyptian border. The troops had increased their firepower by "borrowing" automatic weapons from other Commonwealth units during their stay in Egypt, and many felt an itch to try them in anger.
The German Oasis companies had a reputation for recruiting young, physically tough volunteers, but in this action the maligned Italian colonials actually put up more of a fight than the Germans. The Maoris took several hundred prisoners and treated them well - after taking every possible weapon and adding them to their arsenal.
|AFV Rules Pertaining to this Scenario's Order of Battle|
|1 Errata Item|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
(plloyd1010 on 2015 Jul 31)
|The Kiwi's Roll - Sort Of|
Germans set up on northern hill while Italians set up in an east-west line starting at the town. New Zealanders advanced along the road and split up with half their forces heading north to attack the Germans. Northern force circled around Germans and attacked from the north. Germans were quickly demoralized and fled south. Italian units were systematically eliminated, however units in the town put up a stout defense. With seven turns to go the Italians had eliminated five New Zealand steps to secure victory, but with three turns to go all Axis forces were eliminated, gaining a draw for the New Zealanders. This was a scenario that could go either way, but wouldn't be much fun for the Axis player in a two player game as his only goal is to not have all his units eliminated.