Panzer Grenadier Battles on February 25th:
Desert Rats #8 - Cavalleria
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Battle of the Bulge #43
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 914th Volksgrenadier Regiment
Germany 915th Volksgrenadier Regiment
United States 318th Infantry Regiment
United States 80th "Blue Ridge" Infantry Division

Overall balance chart for BaBu043
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
Scenario Rank: --- of 609
Parent Game Battle of the Bulge
Historicity Historical
Date 1944-12-22
Start Time 09:45
Turn Count 32
Visibility Day
Counters 111
Net Morale 0
Net Initiative 2
Maps 4: 10, 11, 12, 9
Layout Dimensions 129 x 56 cm
51 x 22 in
Play Bounty 124
AAR Bounty 163
Total Plays 1
Total AARs 1
Battle Types
Urban Assault
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Battle of the Bulge maps + counters

The American 80th Infantry Division advance north as part of Patton's Third Army counterattack against the southern flank of the German penetration. The 80th's 318th Regiment advanced on Ettelbruck. From the east came the 914th Grenadier Regiment . Arriving slightly ahead of the Americans the grenadiers occupied the town and the fight for it began.


The advance of 318th Regiment's 1st Battalion was briefly halted by German artillery fire. After American counter-battery fire had put an end to the German fire, the advance resumed, but the initiative had passed to the Germans as they reached the town first. Following a barrage by the 8th Division's artillery, an attack was launched. One company managed to infiltrate into the outskirts of Ettelbruck.

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).

Display Order of Battle

Germany Order of Battle
  • Motorized
United States Order of Battle
  • Motorized
  • Towed

Display Errata (5)

5 Errata Items
Scen 43

Scenario has a major river but no ENG units, so the river crossing numbers should be ignored, unless players wish to invoke the 3rd edition optional rule that in such cases you can use the crossing numbers without ENG assistance. The crossing numbers of 5/3 are from the era of 1d6 (not 2d6).

(petermc on 2017 Jul 31)
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

Ettelbrook...chaos, chaos, chaos
Author Retiredgrunt17
Method Solo
Victor Germany
Play Date 2017-09-29
Language English
Scenario BaBu043

This was a game of chaos. For the US, everything that could go wrong, did. I look forward to trying this one again. Seeing how it would go given the random element of die rolling for the German forces entry and reinforcements would be interesting as to see how the US would do with dice rolls being less catastrophic.

Turn 1-4. These could be seen as the defining turns of the game. The Germans rolled 6s each turn, allowing 2 105s, (transported by trucks), 5 platoons of Grenadiers and 3 platoons of HMG to enter practically on top of Ettelbruck. The Germans may as well have set up in the town as they effectively blocked any idea of moving any US platoons to the town quickly by truck and waiting for reinforcements themselves. The US would have to try and take and already fortified town.

Turn 5-14. The US units push up map 9 and 10, taking disruption and demoralization from German artillery, both OBA and the 105s. The US, trying to avoid losses until the assault, staying far enough back on the ridge on board 10 so as to not take fire from German units on the ridge west of Ettelbruck on board 12. US units that tried to spot for mortars to fire on the German units on the ridge were disrupted and unable to bring down effective fire. The result was the Germans not only occupied the town but they also had 3 platoons dug in on the ridge. The Germans did lose 3 steps to other platoons, which were withdrawn in to the town.

Turn 15-19. The US gets arty and attempt to cut down the Germans on the ridge above Ettelbruck. The fire disrupts, but there is no demoralization or step losses. As turn 20 sees more German reinforcements, smoke is payed and an assault is attempted. It actually goes well at first as one dug in platoon is eliminated. However, it goes badly from there. One US platoon is eliminated and German arty is called down on US units joining the assault.

Turn 19-25. The US calls in the remainder of its smoke and manages to recover and eliminate the rest of the Germans dug in on the ridge. The Germans have lost 9 steps to the US 4. The German got their reinforcements and the town is now heavily fortified. The US has to go for broke.

Turn 26-32. The US tries in vain to get enough fire concentrated to get a toehold on the town. The Germans trade losses for time, replacing losses in the front line as they occur, even counterattacking the US forces on the ridge. (Wasn't a good move, but held the US up). In the end the US lose 11 total steps with nothing to show other than holding the high ground. German victory.

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