Kasserine Pass: Denouement
An Army at Dawn #37
|(Defender) Germany||vs||United States (Attacker)|
|Germany||Afrika Panzer Grenadier Regiment|
|United States||16th "Semper Paratus"" Infantry Regiment|
|Overall Rating, 3 votes|
|Scenario Rank: --- of 565|
|Parent Game||An Army at Dawn|
|Visibility||Day & Night|
|Layout Dimensions||43 x 28 cm
17 x 11 in
|Kill Them All|
|Scenario Requirements & Playability|
|An Army at Dawn||maps + counters|
While Battle Group DAK conducted its futile attacks on Combat Command B, Gen. Terry de la Mesa Allen of the American 1st Infantry Division had tried all through the morning to organize a counter-attack. Finally in the mid-afternoon he reached Col. Paul Robinett of the armored force and the Big Red One readied itself to attack Hill 812. Battle Group DAK had gained almost a full day to prepare itself.
Communications difficulties and the diversionary attack on Djebel Hamra held up the effort to rid Hill 812 of the grenadiers until 1600. Unlike earlier American attacks that lacked professionalism, this attack went in well planned and executed. Additional infantry and the tanks of Company G, 13th Armor Regiment from Combat Command B joined the attack. Perhaps more importantly the 1st Division’s Chief Artillery Officer really knew his craft, despite being known as Mr. Chips. II Corps allotted copious amounts of ammunition to the battle, and when the smoke cleared, all of the captured equipment and Hill 812 were back in American hands.
|AFV Rules Pertaining to this Scenario's Order of Battle|
|2 Errata Items|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
(plloyd1010 on 2015 Jul 31)
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
(Shad on 2010 Dec 15)
|No AAR Here - Misposting|
N/A. I posted the AAR for another scenario here.
This scenario pits dug in US troops against dug in German troops across a valley between two hill masses. Germans are defending against a large bunch of US troops with some tank, 37mm AA and AT guns and a T-30 halftrack, and themselves have 3 AT guns, 3 mortars, and an abundance of infantry, HMGs and leaders. My forgetting to account for the reduced visibility as dusk approached had little effect since artillery was having little effect on either side and mortars spent much of the game taking pot shots at their enemy counterpart with the occasional disruption and a demoralization or two. The US spent the first turn dropping all their arty on the enemy, trying to do some damage before moving across the valley into assault on the hills against dug in troops. The US had been set up so all their AT, AA and HMGs were in range at the beginning, but that one column shift for dug in really played havoc with their fire. Very little damage was done, even by the single US P-38 element that appeared and strafed a German position. Since time is limited in this 12-turn scenario, there is little time for the US to sit back and pound things, so turn two saw US infantry with leaders making assaults across the valley wile heavy weapons and OBA continued to try to soften up the targets. Once in contact, it became give-and-take for both side, but while US forces took the higher casualties, Germans started failing morale checks that even the high morale leaders couldn't help and the Germans started giving up ground. As dusk fell, artillery became more dangerous to friends than to foe, as both sides dumped fire onto their own positions with greater effect than on their enemy, so indirect fire ceased and it was left to the troops and tanks to slug it out. With the dark came a streak of German luck, as US rolls barely achieved anything and German rolls of 2 and 12 started coming way too often. In the end, US forces had lost 35 steps to only 16 for the Germans, and neither side was able to claim any terrain victory points as it was all still contested. Germans won a major victory on casualty points alone. Great game.