Road to Berlin
| Designers | Bennighof, Knipple |
|---|---|
| Game Type | Standalone |
| Format | Boxed |
| Release Date | 2006-06 |
| Availability | In Print |
| Scenarios | 75 |
| Counters | 825 |
| Counter Type | Die-cut |
| Maps | 8 |
| Overall Rating, 186 votes |
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3.4
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| Standalone Rank: 6 of 14 |
| Total | |
|---|---|
| Side 1 | 107 |
| Draw | 14 |
| Side 2 | 59 |
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The last days of World War II in Europe, as the Red Army drove the madman's forces back to the ruins of Berlin. King Tiger and Stalin heavy tanks, Waffen SS and Germany Navy troops, Hungarian forces and more take part in 75 scenarios (separate game situations) depicting the fierce battles at war's end. |
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| AFV Rules Pertaining to this Game's Order of Battle |
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| 25 Errata Items | |
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| Scen 8 |
Soviets have only 8 (not 9) SMGs. The first 4 turns are visibility 1, which means night rules are in effect for those turns. However, the Soviet player still gets air support. (PG-Tank Dude
on 2010 Apr 30)
|
| Scen 13 |
All Guards RIF are actually INF. (PG-Tank Dude
on 2010 Apr 30)
|
| Scen 14 |
Soviets get 2 x ENG and 4 x 82mm mortars. (campsawyer
on 2010 Oct 30)
|
| Scen 16 |
There are not enough Soviet Guards SMG or T34/85 units. The counter mix is short by one for SMG's and two for the T34's. (vince hughes
on 2011 Mar 04)
|
| Scen 25 |
All Guards RIF are actually INF. (PG-Tank Dude
on 2010 Apr 30)
|
| Scen 27 |
In the German setup, 9 INF should be 9 GREN. (PG-Tank Dude
on 2010 Apr 30)
|
| Scen 47 |
All Guards RIF are actually INF. (PG-Tank Dude
on 2010 Apr 30)
|
| Scen 54 |
All Russian units are Guards. 24 x RIF should be 24 x INF. Use RKKA units when there aren't enough Guards units to fill out the scenario. (PG-Tank Dude
on 2010 Apr 30)
|
| Scen 72 |
Scenario Forces emblem depicts RKKA Soviet Star intimating the use of RKKA units, yet the unit involved is the 76th Gds Rifle Div. Use Gds units and leaders. (vince hughes
on 2011 Nov 23)
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| Scen 73 |
All Guards RIF are actually INF. (PG-Tank Dude
on 2010 Apr 30)
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| Scen 75 |
Contrary to the setup instructions, unit may NOT set up Dug-In in Towns or Woods. (PG-Tank Dude
on 2010 Apr 30)
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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One Wespe (ID# 1201) should have an armor value of 1 on the front and back of the counter. (Shad
on 2010 Dec 15)
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All SS 75mm IG guns are direct fire weapons (black), not indirect (white). (Shad
on 2010 Dec 15)
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The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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Direct Fire values should be 5-1. Ignore misprints. (danradz
on 2011 May 04)
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All Guards JS-IIs should have AT fire values of 8-8. (Shad
on 2010 Dec 15)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
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| Nations at War - Scenario Appearance Percentages | ||
|---|---|---|
| Soviet Union |
101%
|
Soviet Union |
| Germany |
99%
|
Germany |
| Hungary |
5%
|
Hungary |
| Battle Types - Scenario Appearance Percentages | ||
|---|---|---|
| Urban Assault |
59%
|
Urban Assault |
| Rural Assault |
48%
|
Rural Assault |
| Road Control |
39%
|
Road Control |
| Kill Them All |
36%
|
Kill Them All |
| Enter & Exit |
29%
|
Enter & Exit |
| Meeting Engagement |
20%
|
Meeting Engagement |
| River Crossing |
11%
|
River Crossing |
| Bridge Control |
7%
|
Bridge Control |
| Hill Control |
5%
|
Hill Control |
| Surprise Attack |
4%
|
Surprise Attack |
| Breakout |
3%
|
Breakout |
| Airfield Control |
1%
|
Airfield Control |
| Rear Guard |
1%
|
Rear Guard |
| Conditions - Scenario Appearance Percentages | ||
|---|---|---|
| Off-board Artillery |
92%
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Off-board Artillery |
| Randomly-drawn Aircraft |
33%
|
Randomly-drawn Aircraft |
| Severe Weather |
21%
|
Severe Weather |
| Terrain Mods |
19%
|
Terrain Mods |
| Entrenchments |
15%
|
Entrenchments |
| Reinforcements |
13%
|
Reinforcements |
| Minefields |
7%
|
Minefields |
| Smoke |
3%
|
Smoke |
| Hidden Units |
1%
|
Hidden Units |
Red Warriors