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Land Cruisers

Land Cruisers boxcover
Designers Bennighof,
Game Type Expansion
Format Book
Release Date 2015-11
Availability In Print
Scenarios 10
Counters 80
Counter Type Die-cut
Maps 0
Immortalize yourself as the first member to complete this game!
Overall Rating, 9 votes
Expansion Rank: 50 of 74
Popularity: Ownership & Activity
Status Owned by 5% Played by 2% AAR'd by 1% Medaled by 0%
Rank 90th of 99 81st of 93 85th of 90 TBD
Expansion Game Requirements & Playability
10/10 Land Cruisers
10/10 Fall of France
10/10 Elsenborn Ridge

Overall balance chart for Land Cruisers
Side 1 6
Draw 1
Side 2 2
box back

In 2015 Avalanche Press began issuing "Pleasure Enhancements" marketed exclusively to the Gold Club. These limited edition items were typically focused on alternative timelines or historical variants.

Land Cruisers is the first such product issued for Panzer Grenadier. The focus is on the initial ground battles of the Second Great War in Lorraine as the French invaded Germany to extract their revenge for the Great War and the terrible losses which could not be redeemed by Wilson's Peace.

In this timeline it is postulated that Imperial Germany purused technological marvels in the period between the wars resulting in the Land Cruisers, gigantic armored behemoths armed with naval rifles and housing assault marines. It pits these mechanical marauders against the human and steel waves of DeGaulle in 10 scenarios.

Display Scenario List (10)

Display Order of Battle

France Order of Battle
Armée de Terre
Imperial Germany Order of Battle
Deutsches Heer
  • Misc
  • Motorized

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Armored Transports: These are not combat units and are therefore not APC's, and they can transport all types of transportable units (5.6) so they are not Prime Movers. They suffer the same vulnerabilities in combat as open-top AFV's (7.61). All are mechanized. (SB)

Display Errata (1)

1 Errata Item
Overall balance chart for 623

In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.

(rerathbun on 2015 Jun 06)

Display Nations (2)

Nations at War - Scenario Appearance Percentages
Imperial Germany
Imperial Germany

Display Battle Types (6)

Display Conditions (7)

PG-HQ Library > Games > Land Cruisers
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