Panzer Grenadier Battles on June 27th:
Arctic Front Deluxe #31 - The Tank Sausage Go for Broke 2 #11 - The Nisei Go Rolling Along
Beyond Normandy #8 - Highland Light Infantry Repulsed Go for Broke #11 - The Nisei Go Rolling Along
Beyond Normandy #9 - Colleville Hammer & Sickle #25 - North German Plain
Beyond Normandy #10 - Counterattack at Cheux Iron Curtain #5 - North German Plain
Beyond Normandy #11 - Grainville 1 Pusan Perimeter #7 - Night Ambush
Beyond Normandy #12 - Tourmauville Pusan Perimeter #8 - Back Again!
Beyond Normandy #13 - The Gavrus Bridge Pusan Perimeter #9 - Ch’unch’on Day 3
Beyond Normandy #14 - The Bridgehead I Pusan Perimeter #10 - Secret Gardens
First Axis #8 - Mopping up Saipan 1944 #29 - Breakout: Seven Lives for One's Country
Fronte Russo #24 - Last Battle for Hill 331.7
PG-HQ Library > Games > Jungle Fighting
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Jungle Fighting

Jungle Fighting boxcover
Designer Knipple
Game Type Expansion
Format Book / PDF
Release Date 2004-10
Availability In Print
Scenarios 42
Counters 0
Maps 1
Immortalize yourself as the first member to complete this game!
Overall Rating, 53 votes
Expansion Rank: 67 of 73
Popularity: Ownership & Activity
Status Owned by 32% Played by 8% AAR'd by 10% Medaled by 0%
Rank 17th of 98 32nd of 91 27th of 89 TBD
Expansion Game Requirements & Playability
42/42 Jungle Fighting
42/42 Guadalcanal
31/42 Battle of the Bulge

Overall balance chart for Jungle Fighting
Side 1 31
Draw 5
Side 2 17
box back

This supplement for the Panzer Grenadier system introduces the U.S. Army's role in fighting the Japanese. In Semper Fi: Guadalcanal we covered the U.S. Marines' tough fight against the Japanese for Henderson Field and the nearby areas. But Army troops came ashore on Guadalcanal in mid-October 1942, at the height of the struggle for the island.

box back map

Display Scenario List (42)

Display Order of Battle

America Order of Battle
Marine Corps
  • Mechanized
  • Misc
Japan Order of Battle
  • Foot

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Errata (2)

2 Errata Items
Errata item for rerathbun

On page 21 under Special Rule 2, Fog of War, the second sentence should read, "The turn ends immediately if the three dice total 15 or more."

(rerathbun on 2013 Mar 25)
Scen 20

The Bulge counter mix is short 2 U.S. Army INF. However, given the massive force disparity only the most incompetent commander in the history of the world would need them. And based on the reinforcement rules the chance that you even get to put these last two platoons in the field before you kill all the Japanese is for all practical purposes zero.

(Shad on 2011 Mar 19)

Display Nations (2)

Nations at War - Scenario Appearance Percentages

Display Battle Types (9)

Display Conditions (7)

PG-HQ Library > Games > Jungle Fighting
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