Panzer Grenadier Battles on July 22nd:
Beyond Normandy #43 - Operation Express Pusan Perimeter #33 - Easy Company
First Axis #9 - Slovakia's Battle: Phase One Marianas 1944 #14 - Into the Night
First Axis #10 - Slovakia's Battle: Phase Two Marianas 1944 #15 - Heading Inland
Pusan Perimeter #32 - All So New! War on the Equator #2 - Peruvian Blitzkreig
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Divisione Corazzata

Divisione Corazzata boxcover
Designer Bennighof
Game Type Expansion
Format Bound / PDF
Release Date 2008-12
Availability In Print
Scenarios 10
Counters 0
Maps 0
Immortalize yourself as the first member to complete this game!
Overall Rating, 5 votes
5
4
3
2
1
3.6
Expansion Rank: 27 of 73
Popularity: Ownership & Activity
Status Owned by 18% Played by 2% AAR'd by 3% Medaled by 0%
Rank 46th of 99 81st of 91 74th of 89 TBD
Expansion Game Requirements & Playability
10/10 Divisione Corazzata
9/10 Desert Rats
6/10 Road to Berlin
5/10 Fronte Russo
5/10 Eastern Front
3/10 Afrika Korps
1/10 Battle of the Bulge
1/10 Elsenborn Ridge
Display
Balance:



Overall balance chart for Divisione Corazzata
Total
Side 1 2
Draw 1
Side 2 2
box back

Italy went to war in June 1940 with only 70 "modern" tanks in its inventory - and those were woefully obsolete. Over the next three years Italian tank crews earned an unmatched reputation for bravery, but hundreds died needlessly in their flaming "iron coffins." Better tanks could easily have been made available, but the economic and political realities of fascism made this impossible.

Divisione Corazzata is a supplement for the Panzer Grenadier series of games. Unlike most of our other Panzer Grenadier games and supplements, it covers battles that never happened. Divisione Corazzata includes just this booklet. Playing all of the scenarios in this supplement requires use of the "licensed tanks" pieces provided to Gold Club members on the 2007 supplement sheet, and also available for free download on the Avalanche Press website (http://www.avalanchepress.com/FascistTanks.php).


Display Scenario List (10)


Display Order of Battle

Australia Order of Battle
Army
Britain Order of Battle
Army
  • Motorized
  • Towed
Germany Order of Battle
Heer
  • Motorized
  • Towed
Hungary Order of Battle
Army
  • Towed
India Order of Battle
Army
  • Towed
Italy Order of Battle
Milizia Volontaria per la Sicurezza Nazionale
  • Mechanized
Regio Esercito
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Motorized
United States Order of Battle
Army
  • Mechanized
  • Motorized

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Errata (11)

11 Errata Items
Scen 1

The article about these tanks is at: http://www.avalanchepress.com/IronCoffin.php You can download the counters here: http://www.avalanchepress.com/pdf/IronCoffin.pdf

(plloyd1010 on 2011 Apr 15)
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 855

Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.

(Shad on 2010 Dec 15)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 486

The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.

(plloyd1010 on 2016 Jul 25)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 104

Four counters (ID#s: 1502 to 1506) have the incorrect NATO symbol (infantry in lieu of armor).

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display Nations (8)


Display Battle Types (6)


Display Conditions (5)

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