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Entrenchments
10-06-2014, 10:31 PM,
#1
Entrenchments
Can AT guns, Inf guns, and mortars be placed in entrenchments?
Dave in Austin, Texas
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10-06-2014, 10:55 PM,
#2
RE: Entrenchments
Yes. It's vehicles & cavalry that cannot.
... More and more, people around the world are coming to realize that the world is flat! Winking
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10-07-2014, 03:59 AM,
#3
RE: Entrenchments
[b}About AT guns[/b]. Demoralized AT guns do not have to fee (14.31) if they are in are in an entrenchment: "A demoralized leader or unit in a hex containing an entrenchment is not required to flee, but may do so if desired".

This is important nuance because 14.34 states "If a demoralized weapon unit with a movement allowance of 0 fails a recovery attempt AND it must flee, it is eliminated (the crew abandons the weapon)".

Thus a demoralized AT gun with 0 movement allowance which fails a recovery attempt is eliminated unless it is in a entrenchment.

With 4th edition rules allowing the placement of entrenchment in towns, it can be tempting to put a big AT gun in an entrenchment in town, stacked with a HMG (for direct fire and close assault purpose) and an officer with a morale modifier. Hard to dislodge if you don't get a X result sometimes along the way.
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10-07-2014, 07:50 AM,
#4
RE: Entrenchments
(10-07-2014, 03:59 AM)Hugmenot Wrote: Thus a demoralized AT gun with 0 movement allowance which fails a recovery attempt is eliminated unless it is in a entrenchment.

Only as per the normal "If in range of a unit that could hurt it" of course.
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