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A closer look....
08-24-2014, 08:20 AM, (This post was last modified: 08-24-2014, 08:21 AM by Matt W.)
#6
RE: A closer look....
Let's consider a couple things.

How about a reasonable foot speed of 3 mph. This is a solid walk. No running or sprinting, not even a fast walk. With this speed one would be looking at covering 4800 meters in an hour, or 24 hexes, meaning an 6 MP infantry unit. Of course, no infantryman worth a damn would stroll into contact so we would need rules about such maximum speed movement (perhaps we could permit a 12 MP sprint at times?). Oh, and going uphill would probably have to cost something if you were trying to move fast, etc...

I can see giving the vehicles a much improved MP if we take into account facing. Armor was not of uniform thickness and fast, high profile movement almost certainly would expose the vehicle to fire on its weaker sides (PG weakly takes this into account with the crossfire bonus). Of course, each armored vehicle would have different amounts of armor, different fuel tank placement, different fuel itself (see comments about gas versus diesel fuel in many places), different types of armor (welded/cast and different metal composition) and different armor slant. We would also have to take into account different AT ammo, gun muzzle velocities, etc...

Tanks in particular were very prone to mechanical issues when moving at high speed so we would have to include a breakdown component and, of course, each vehicle had a different propensity to break down. In addition, each army had a different approach to vehicle maintenance which would have to be factored in. Also, we would have to take into account the last refit for the unit during which its vehicles received major overhaul, etc...

Etc.

Etc.

When we are done we will have added enough rules to make such theoretical movement possible but, as it was, highly dangerous to the moving unit. The expense would be several tomes of rules, varying from nationality to nationality and vehicle to vehicle and, more importantly, taken the playability away from PG and made it into something else entirely. It would move towards a better simulation, I suppose, but be vastly less playable.
No "minor" country left behind...
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Messages In This Thread
A closer look.... - by larry marak - 08-23-2014, 09:18 AM
RE: A closer look.... - by plloyd1010 - 08-23-2014, 11:42 AM
RE: A closer look.... - by vince hughes - 08-23-2014, 04:06 PM
RE: A closer look.... - by plloyd1010 - 08-24-2014, 12:11 AM
RE: A closer look.... - by campsawyer - 08-24-2014, 02:04 AM
RE: A closer look.... - by Matt W - 08-24-2014, 08:20 AM
RE: A closer look.... - by plloyd1010 - 08-24-2014, 08:39 AM
RE: A closer look.... - by Matt W - 08-24-2014, 10:55 AM
RE: A closer look.... - by campsawyer - 08-24-2014, 10:04 PM

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