Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Rules] Transported units and stacking
02-06-2014, 11:26 PM,
#7
RE: Transported units and stacking
(02-06-2014, 11:12 PM)qwirz Wrote: It looks we will have crowded hexes! Smile
Thanks both of you!

Sed contra :

5.6 Transport

A single good-order transport unit may transport one weapon or personnel unit (except cavalry), PLUS up to three leaders. Once loaded, the transport unit and everything it carries count as one unit for stacking, movement and combat purposes.

Thus, one may either have in a hex:

(i) three loaded transports, or
(ii) three unloaded units and three unloaded transports
(iii) combinations that do not exceed the hex limit of 3 unloaded transports + 3 "countable" units; e.g. one loaded transport; two unloaded units; three unloaded transports.

Case (iii) would be bad should the loaded transport be D/DD'd - the hex would be overloaded vis-a-vis transports and one would be eliminated.

And let loose the Dogs of War
Reply


Messages In This Thread
Transported units and stacking - by qwirz - 02-06-2014, 08:53 PM
RE: Transported units and stacking - by Shad - 02-06-2014, 09:36 PM
RE: Transported units and stacking - by Shad - 02-06-2014, 09:41 PM
RE: Transported units and stacking - by qwirz - 02-06-2014, 11:12 PM
RE: Transported units and stacking - by Poor Yorek - 02-06-2014, 11:26 PM
RE: Transported units and stacking - by Shad - 02-06-2014, 11:40 PM
RE: Transported units and stacking - by Shad - 02-07-2014, 01:21 AM
RE: Transported units and stacking - by Shad - 02-07-2014, 10:40 AM
RE: Transported units and stacking - by otto - 02-07-2014, 04:04 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)