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Activating kommissars
06-29-2014, 06:20 AM,
#17
RE: Activating kommissars
Next question concerning disrupted Kommisars: rule 6.61 Required Movement states that a KOM must move to the nearest demoralized unit. That's understood, provided that the KOM is in good order; however if it is disrupted then would it have the option of attempting to recover to good order first after activating or must it sluggishly drag along at a move rate of 1 for being disrupted to try to reach the nearest demoralized unit? I would think so, especially in the case of trying to reach a friendly demoralized unit within an assault hex as disrupted units or leaders may not enter a hex containing enemy units. If I take rule 6.61 at face value, verbatim, then I must move the Kommisar as long as it is not itself demoralized, whether it is practical or not. I checked the 4th edition rules and nothing seems to have changed. Currently assuming that rule 6.61 should imply that only a "Good order" KOM must move to the nearest demoralized unit or not?
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Messages In This Thread
Activating kommissars - by plloyd1010 - 09-26-2013, 04:42 AM
RE: Activating kommissars - by campsawyer - 09-26-2013, 05:33 AM
RE: Activating kommissars - by Hugmenot - 09-26-2013, 06:33 AM
RE: Activating kommissars - by vince hughes - 09-26-2013, 06:52 AM
RE: Activating kommissars - by tlangston28 - 09-26-2013, 11:53 PM
RE: Activating kommissars - by vince hughes - 09-27-2013, 12:06 AM
RE: Activating kommissars - by Matt W - 09-27-2013, 12:47 AM
RE: Activating kommissars - by rerathbun - 09-27-2013, 10:08 AM
RE: Activating kommissars - by Hugmenot - 09-27-2013, 01:05 AM
RE: Activating kommissars - by Matt W - 09-27-2013, 11:09 AM
RE: Activating kommissars - by waynebaumber - 09-27-2013, 12:53 PM
RE: Activating kommissars - by tlangston28 - 09-29-2013, 12:59 AM
RE: Activating kommissars - by waynebaumber - 09-30-2013, 09:24 AM
RE: Activating kommissars - by Brett Nicholson - 05-31-2014, 11:59 PM
RE: Activating kommissars - by vince hughes - 06-01-2014, 04:49 AM
RE: Activating kommissars - by Brett Nicholson - 06-01-2014, 08:15 AM
RE: Activating kommissars - by Brett Nicholson - 06-29-2014, 06:20 AM
RE: Activating kommissars - by vince hughes - 06-29-2014, 06:36 AM
RE: Activating kommissars - by Brett Nicholson - 06-29-2014, 07:00 AM

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