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Bombardment units in assault hexes
08-31-2022, 01:14 PM, (This post was last modified: 08-31-2022, 01:15 PM by cjsiam.)
#26
RE: Bombardment units in assault hexes
Personally I like the approach below....
0) In all instances below the Initial Assault attack has concluded and the Bombardment unit in question survived, and has an opportunity to activate (perhaps even disrupted?)
1) Mortars > 60mm, and rockets may not fire DF in same hex
    a) 60mm (and below) may fire but only if present with shielding infantry type (INF, MTC, BTC) (not demoralized)...and
    b) they fire normally, with +1 for visible target (mortars are still indirect and seeing has advantages)
3) For guns/Howitzers which have BF, but no DF....they would get DF factor at 1/2 their BF....2pts BF = 1 pt DF
    a) In order to fire DF there must be shielding infantry (INF, MTC, BTC) in the hex (else they are just too busy ducking to be hauling and loading ammunition...)
    b) they fire normally but without any +1 for target visible--it's DF...

So that 75Mtn gun would fire at 4, if accompanied by inf.....if not it could only Assault with a 1 (current rules)

Tear it up...
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RE: Bombardment units in assault hexes - by cjsiam - 08-31-2022, 01:14 PM

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