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Bombardment units in assault hexes
08-30-2022, 11:56 AM,
#14
RE: Bombardment units in assault hexes
(08-29-2022, 02:17 AM)plloyd1010 Wrote:
(08-28-2022, 08:05 PM)leonard Wrote: Hmmm. I’m coming back with my previous proposition to give an inherent Direct Fire capability to Bombardment only units. The inherent direct firepower would be proportionated to the Bombardment firepower.

My problem with that idea is that units with higher bombardment factors are the least able yo participate in assault combat. If bombarding in their own hex were an option by activation, the first part would be surviving the assault with the nominal defensive CF of 1. That is before considering the caveats I noted earlier.

Peter---using this mechanic approach----IF the Guns got to activate BEFORE the enemy Assaulting Inf---that is the time they would apply what (if any) of a determined
DF Factor----Then, in a following activation the guns would defend at the CF of 1 if they were assaulted....

IF they survived the initial "Advance by Assault into hex" ... then in their activation, or in following turn activations, they would have option to use their DF in an attack?
or enhance the Assault CF if they choose to assault?...

Perhaps it's a column mod? Defending closed terrain (specifically Towns perhaps) with hvy artillery in a defensive position....maybe it's just a missing column modifier?
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RE: Bombardment units in assault hexes - by cjsiam - 08-30-2022, 11:56 AM

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