Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Road control and towns
09-13-2021, 11:39 PM,
#6
RE: Road control and towns
(09-13-2021, 02:37 PM)cjsiam Wrote: TC--- do you infer that the Artwork on the map, which depicts the road is the measure?
Or does ANY path cleared through the town work?

In the case in question--you could get through in 3 hexes---but the Road depicted makes it four hexes (if you follow the artwork...)

And Control would infer---you have a unit on it? or you were the last to pass and no enemies are ON it---(they could be next to it....??)

If enemy units are NEXT to the final determined path---are you in control of the road?

Yes, I would follow the artwork for controlling the hex, just as I do for using the road movement cost. You cant cut the corner (although I cant recall if this is actually mentioned in the rulesbook). 

Control is a term with a definition in PG per the rule book. When a VC tells me to control something, I expect to use the definition they provide. 

"Control: A hex is controlled by the player whose combat units last occupied it. At the start of a scenario, each hex is controlled by whichever side has combat units closer to it, unless scenario rules say otherwise."

So an enemy unit which is adjacent to the road is fine, as that alone does not switch control of the hex. 

This is why I like the other worded VC of preventing the enemy from being able to place the road under DF instead of controlling it. It is much more appropriate for the scale I think
Reply


Messages In This Thread
Road control and towns - by plloyd1010 - 09-10-2021, 12:22 PM
RE: Road control and towns - by wleonard1 - 09-10-2021, 11:31 PM
RE: Road control and towns - by plloyd1010 - 09-11-2021, 01:47 AM
RE: Road control and towns - by triangular_cube - 09-11-2021, 02:15 AM
RE: Road control and towns - by cjsiam - 09-13-2021, 02:37 PM
RE: Road control and towns - by triangular_cube - 09-13-2021, 11:39 PM
RE: Road control and towns - by cjsiam - 09-14-2021, 11:18 PM
RE: Road control and towns - by plloyd1010 - 09-14-2021, 11:58 PM
RE: Road control and towns - by triangular_cube - 09-15-2021, 01:39 AM
RE: Road control and towns - by plloyd1010 - 09-15-2021, 01:49 AM
RE: Road control and towns - by triangular_cube - 09-15-2021, 02:00 AM
RE: Road control and towns - by plloyd1010 - 09-15-2021, 02:19 AM
RE: Road control and towns - by triangular_cube - 09-15-2021, 02:52 AM
RE: Road control and towns - by plloyd1010 - 09-15-2021, 03:18 AM
RE: Road control and towns - by triangular_cube - 09-15-2021, 03:28 AM
RE: Road control and towns - by plloyd1010 - 09-15-2021, 04:01 AM
RE: Road control and towns - by triangular_cube - 09-15-2021, 04:08 AM
RE: Road control and towns - by plloyd1010 - 09-15-2021, 04:23 AM
RE: Road control and towns - by triangular_cube - 09-15-2021, 04:31 AM
RE: Road control and towns - by cjsiam - 09-16-2021, 10:35 AM
RE: Road control and towns - by Philippe - 09-16-2021, 06:59 PM
RE: Road control and towns - by joe_oppenheimer - 09-16-2021, 11:32 AM
RE: Road control and towns - by Shad - 09-16-2021, 02:46 PM
RE: Road control and towns - by plloyd1010 - 09-16-2021, 09:55 PM
RE: Road control and towns - by triangular_cube - 09-17-2021, 03:49 AM
RE: Road control and towns - by joe_oppenheimer - 09-17-2021, 07:02 AM
RE: Road control and towns - by cjsiam - 09-21-2021, 06:45 PM
RE: Road control and towns - by plloyd1010 - 09-21-2021, 11:40 PM
RE: Road control and towns - by treadasaurusrex - 09-22-2021, 10:21 AM
RE: Road control and towns - by triangular_cube - 09-22-2021, 10:36 AM
RE: Road control and towns - by Shad - 09-22-2021, 12:21 PM
RE: Road control and towns - by Hugmenot - 09-27-2021, 09:33 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)