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Halving combat strengths
07-28-2017, 11:23 PM,
#6
RE: Halving combat strengths
(07-28-2017, 07:46 AM)J6A Wrote:
(07-28-2017, 07:02 AM)Blackcloud6 Wrote:
(07-28-2017, 04:19 AM)Hugmenot Wrote: There is no restriction as to how many times a unit's firepower can be halved in the rules.

A disrupted 7-4 HMG unit in an assault hex would thus attack with 2 strength (7 x 1/2 x 1/2, total rounded up).

Thanks.  It must be game confusion.  Too many rules rolling around in the attic. 

You mean like when I play Combat Commander and keep forgetting the leaders don't affect guys in adjacent hexes like they do for PG?
Funny, I do the same thing all the time, or at least the one time each month that I play CC in the BGG ladder. The other thing that carries over is stack activation, which doesn't work in CC the same way, and can get your tactics in some serious trouble.
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Messages In This Thread
Halving combat strengths - by Blackcloud6 - 07-28-2017, 01:54 AM
RE: Halving combat strengths - by Hugmenot - 07-28-2017, 04:19 AM
RE: Halving combat strengths - by Blackcloud6 - 07-28-2017, 07:02 AM
RE: Halving combat strengths - by J6A - 07-28-2017, 07:46 AM
RE: Halving combat strengths - by Schoenwulf - 07-28-2017, 11:23 PM
RE: Halving combat strengths - by richvalle - 07-28-2017, 09:33 AM

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